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2edgy4u

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2edgy4u
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  • Thanks Nexon (not sarcastic)

    ewwww happy people
    ArixTheDazzlingTetsujinGhengisJohnKaitosPikkoPikko
  • When are +15 lvl 80s going to be useless?

    Let's dispel once and for all with the fiction that anything other than the absolute best is useless.
    Let's dispel once and for all with the fiction that anything other than the absolute best is useless.
    Let's dispel once and for all with the fiction that anything other than the absolute best is useless.
    I've seen people with 25k att using a +15 lvl60, so it depends on the rest of your gear too.
    Let's dispel once and for all with the fiction that anything other than the absolute best is useless.
    #RobotRubio
    V0lterixDownIoadW00DSTER
  • My idea to revitalize Vindictus, please share ur

    "Chance for endgame item (i.e. mysterious shard) to drop in s1 raids under specific oath (i.e. no lv61 or higher equipment allowed, etc).
    Kinda sad Hero mode didn't do much for s1 raid in the end.

    Might think more, but the game only gets activities when there's box sales happening. "
    That's way too strong and open to abuse. The current system with seals of dedication is fine. Maybe have it reward double for handicapping the high level. [edit: update to mission boards will no doubt increase this sort of grouping already]

    "Those are good suggestions, but royal army raids are only a drop in the ocean, because they still don't bridge the gap at all, you go in and fight and that's it. No teamwork because it's all about the damage to the boss not gathering stuff or the high lvls fight and the low lvls can gather the thing whatever it may be and they take it back to turn and keep going until the boss spawns or the quota is met, in a sense. The ultimate point for this is to: increase the interactions between all players and make people work together in a light/ chill setting. Additionally, this can also help the state of guilds having more diverse players because guilds can pick there own day of the week to do it, and they can ask in chat or have other none guild members sign up on a list to enter the raid/ 'thing' with them. Moreover, I feel like a tower would be a good foundation for the battle/ raid/ 'thing' with however many floors and a different, unique encounter on every floor with a wide variety of loot chances so everyone feels good about being apart of it and they can get some cool items and they'll learn about the game from good players and have a means of interacting with the community as a whole, and that's always good for the life blood of a game, in my honest opinion.

    Thank you for posting, everyone. Keep it up!"

    To me, the great thing about Vindictus is the player interaction is built into the combat without feeling contrived like the MMO holy-trinity setup. Perhaps give older characters more meaningful group interaction based skills; revamp Berserker/Sylas' circle to be meaningful like Insane Reaper and Hunting Party rather than just a stat boost, introduce more Prey drive/Delia's hold style skills (not necessarily more stuns, just something reacting to other players skills, sorta like Arisha's long windup thing), etc. I even like certain contrived mechanics specific to certain fights like S1 Glas/Eochaid breakoff, saving people from Havan aoe, Druid bombs, as well as mechanics that rely more on personal agency like Regina corruption pizza, Cromm last bar etc. But we can't introduce all of these to Royal Raids, particularly those that punish the entire group for personal failure, like Druid bombs, because that is just asking for blaming and shaming.

    What you are asking for in the way of non-combat objectives might be good for a change of pace, but I doubt they will be popular. Just look at the water pool/building mechanic in Elchulus. Ones that are mandatory just to start the fight honestly sound more like a chore [edit: This would be similar to Abomination shield and Lionotus breakoff, and I do think they might make for good Royal Army Raids. The reason those raids work is that the boss isn't passive while the non-combat objectives are fulfilled. They could also be improved imo by the objective affecting the boss' offense rather than defense so they don't feel mandatory. i.e. Abom hits harder until the bell is rung; Lion breakoff only disables shooting while healing is disabled altogether.] I could see a Royal Raid against multiple Ghireals (Misty summit ball boss) being fun, though probably only for a while until the novelty wears off. After all, combat is Vindictus' main selling point. Designing content to avoid combat seems to be counter productive.

    In summary, we don't have to rely on non-combat objectives to encourage player interaction because Vindictus has plenty of meaningful player interaction already if you look for it, but it could be increased for certain classes.



    "Moreover, I feel like a tower would be a good foundation for the battle/ raid/ 'thing' with however many floors and a different, unique encounter on every floor with a wide variety of loot chances so everyone feels good about being apart of it and they can get some cool items and they'll learn about the game from good players and have a means of interacting with the community as a whole, and that's always good for the life blood of a game, in my honest opinion. "

    So...Resenlian's Labyrinth. I think most players agree that Labyrinth can be fun. The things holding it back are that the first few floors are too easy, the entire thing is too long, and the rewards suck. If it were changed to have normalized difficulty for all levels and gear, an even progression in difficulty across the rooms from start to finish, and reward something appropriate for all levels (AP, cosmetics, seals?) that isn't so valuable as to encourage elitism, it could be good for the game.



    Another thing that could be done is to make story quest checkpoints unlock with levels without completing everything prior (i.e. Rocheste is available at lvl 65, Malina at 75, regardless of story progress) to encourage new players into group content and make leveling alts less painful, though this would also cause people to miss out on the story. This is basically what RIFT does, but it's hardly a model of a successful MMO.
    Noburo
  • That new update doe

    @Ikarsu

    oh no there is a chance of failure in a video game! oh no i may have to actually enjoy a video game for its gameplay and thrill of combat rather than virtual rewards!

    btw, anyone who likes to imagine situations in which others are useless burdens being carried by them alone tend to be projecting and/or speaking from a place of insecurity. the more you know :)




    another thing, i really don't understand this culture of whale shaming. is it just jealousy that they finally have some content on which they get dibs for having spent money to max out stats? all 6 (?) big updates since s3 it's been easy entry for everyone. free players have had it pretty good; be happy that you are having your entertainment subsidized by other people. why SHOULDNT whales and hardcore players get a few weeks of exclusive access to difficult new content?

    the sjws did this tbh.
    NoburoBladehawkdazedgumballTariro
  • That new update doe

    so much negativity. i get the feeling most of you want the game to die to validate your opinions.
    V0lterixDownIoadXie