"Chance for endgame item (i.e. mysterious shard) to drop in s1 raids under specific oath (i.e. no lv61 or higher equipment allowed, etc).That's way too strong and open to abuse. The current system with seals of dedication is fine. Maybe have it reward double for handicapping the high level. [edit: update to mission boards will no doubt increase this sort of grouping already]
Kinda sad Hero mode didn't do much for s1 raid in the end.
Might think more, but the game only gets activities when there's box sales happening. "
"Those are good suggestions, but royal army raids are only a drop in the ocean, because they still don't bridge the gap at all, you go in and fight and that's it. No teamwork because it's all about the damage to the boss not gathering stuff or the high lvls fight and the low lvls can gather the thing whatever it may be and they take it back to turn and keep going until the boss spawns or the quota is met, in a sense. The ultimate point for this is to: increase the interactions between all players and make people work together in a light/ chill setting. Additionally, this can also help the state of guilds having more diverse players because guilds can pick there own day of the week to do it, and they can ask in chat or have other none guild members sign up on a list to enter the raid/ 'thing' with them. Moreover, I feel like a tower would be a good foundation for the battle/ raid/ 'thing' with however many floors and a different, unique encounter on every floor with a wide variety of loot chances so everyone feels good about being apart of it and they can get some cool items and they'll learn about the game from good players and have a means of interacting with the community as a whole, and that's always good for the life blood of a game, in my honest opinion.
Thank you for posting, everyone. Keep it up!"