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Prototypemind

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Prototypemind
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  • Undocumented patch changes

    On NA backspacing cleared everything in the /w or /m Server any time you cleared what you were typing to someone/about to mega and you made a typo. The fix has corrected that. Don't think they made a mistake there. As I said elsewhere, it's one of my favorite fixes.
    Bladehawk
  • What are your favorite little fixes in this patch?

    Off the top of my head, definitely player's names and /m Server not being erased if you delete the letter right in front of it. Such a small thing that truly is a great QoL change.
    Aqua22
  • My idea to revitalize Vindictus, please share ur

    1) Runes that work at any level of enhancement. There could be a decrease in success chance by using them, they could only be obtainable once a week or month, or we could simply do like TERA and make is so that the rate is always lower but that your item is never destroyed on failure and that your chance increases each time. Perhaps we could have infinite AP revives, considering that it is not quick to gain the 24K and up AP it takes for higher enhance items. I don't care how it's done, but there are threads here, on the old forums, and all over the BDO forums with players upset, frustrated, and quitting or playing less as a result of the enhancement penalties in these games, and BDO's aren't even as bad as ours. When you design a game that makes the possibility of players losing weeks or months work of work and hours of playtime in seconds there's something wrong, cause that just ain't fun.

    2) Events that involve all zones and as mentioned by others, make S1 Hero modes viable again.

    3) Actually giving NA/EU/AU Golden Time and other events that are equal to what the Asian regions get. It's ridiculous that we aren't rewarded the same way.
    2edgy4uTsiii
  • Does anyone actually raid?

    East, Worst... ahem, West, Aus?
    Voldaire
  • Wow, the developer heard the community's voice

    I don't know about a week, but the delay was certainly longer than reasonable. Players have torn apart much of Vindi's code and offered optimization help in their free time; that the Devs who get paid to do it can't be bothered to invest in fixes if nothing else for pride of place in their position is kinda sad. Relatively speaking, fixing issues like that is cheap, relatively easy, and doesn't take years to implement.

    If Fortune 500 companies and even small businesses had as many excuse as some of these MMO teams do for why they can't get QoL features and improvements put in place in a timely manner they'd be out of on the street.
    V0lterixNoburo