[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.



Last Active
  • As a returning player..

    It's been requested many times that they do this, or more realistically, that they put enough potions in the Warm Welcome Shop or in our inbox daily to offset fatigue. It almost killed the game back when there was a coin system doing the same thing, yet with the population lower than ever they don't seem to get the effect will be even worse.

    I do have to say what we can't see are their revenue numbers, and it's possible the whales are going crazy on continually buying VVIP. Couldn't say, but I know they made decisions regarding RISE and since its release that have stopped me from spending at all, and I can guarantee the Fatigue System is just one more thing keeping occasional spenders and dolphins away. Might not matter depending on the whale activity, sadly.
  • Dear Devcat: Pleasssse give us Hard Mode back.

    Nokaubure wrote: »
    They only target to appeal KR player base. We liked XE combo counter (atleast in EU, but pretty sure it would have been welcomed in NA), but KR didn't so nexon removed it. We liked 8-man raids, but KR didn't so nexon removed it. We liked OS, but KR didn't so nexon removed it. We lived long without fatigue, but KR always had it so nexon added it to us too.
    Buffs/nerfs on characters? its based on data KR players gather, and how well/bad they play these characters, we don't matter for those.
    New outfits? based on KR tastes. If KR people like huge boobs they will keep adding volume up outfits.

    Enough said, you get the idea.

    Eh, no.

    XE - EU was merged with NA, which had at the time a far larger player base. To make porting easier with each update they no longer wanted to deal with multiple combat system versions so XE was nixed. It had nothing to do with KR players.

    Buffs/Nerfs - You can even look in the "Future Content" section on these forums and see information on how unhappy KR players have been about many of the changes made. These have been entirely based on decisions by KR's Director deciding that some random change or another that no one asked for would be good for the game. Things like Karok's clash going on 20 minute cooldowns and bad changes to Lann have nothing to do with Korean players or data they've gathered.

    Outfits - KR has faaaaaaaaaar more outfits in their shop for direct purchase than we do. We have fewer here because the staff didn't have the pull to change it or just didn't care. As to the tastes, outfits have always come from KR, JP, and CN. I don't know why you would think that would change. Might have been otherwise had the game been more popular here, but that's Nexon NA's fault for screwing that up.

    8-man - a number of KR players quit outright when it was removed. Also, as many played at PC Bangs and even if not were playing on great connections with little lag, they didn't have any issue with hardware or connectivity for larger groups so they had no reason to push for smaller parties. That was purely Nexon's KR Director deciding in his own head that it would increase player numbers because people wouldn't have to wait as long for boats. Same reasoning with them removing the party leader's ability to kick from boats. Both have upset players in all regions, and again, it has nothing to do with KR players wanting it.

    Fatigue - only added because KR and CN have laws and policies limiting how many hours a day they can play games. Nexon NA/EU/AUS has a tiny player base now and minimal staff so rather than the KR devs having to code a version without it anymore they have unified the client. Sadly the staff here is incapable or uncaring enough that they have failed to make the case for potions to offset it completely. Considering VVIP offsets it fully it seems cash grabbing is the motivation.

    None of the major changes to NA/EU/AUS have come at KR player's behest; it has all been about people at the top deciding to do it arbitrarily either because they don't care or because they think they "know what's best." There have been a large number of KR players upset by what the game has turned into, so you're off base trying to blame them for what's gone down over here.
  • Server is dead.

    All they had to do was incorporate a daily item that gives 1000% fatigue or some such. The fact that VVIP offesets the system shows that they decided to try and play it as a money maker rather than keeping in mind that the audience in the west is completely different than that in Asia. It will suck if this is the final nail in the coffin but what can you do?

    People are still buying the RNG boxes like candy, though, so I don't think the whales care much.
  • Game feels dead :(

    Kurs wrote: »
    My question would be how did the people show Nexon how to optimize their stuff without looking at the actual source code because I highly doubt that Nexon would allow people to look at their source code? Also isn't there a recent rebalance patch in Korea that rebalanced Lann too? Or was it just bad?

    I would assume it's the effort he's mentioning, but there was a group who pulled apart the Source levels of Vindi and showed in great details what the issues were. The most glaring was that DevCat used a lot of unnecessary layers. Basically you'd have a set of object in the map, and instead of rendering only an outer, visible, interactive layer they'd build piece on top of piece on top of piece. That meant that if you for instance, hit a switch to ride the cart up on Misty Summit, instead of tracking the outer shell and relaying its position to you and then from you to your party, it had to relay every single redundant layer underneath and track and update every single redundant layer underneath to you and then pass that information on to the rest of the party.

    As of a while back the old EU forums were still archived and you could search and read through the entire detailed post, and when I say detailed I mean it. They showed every single bit of information they could about the issue with how DevCat built levels and assets and even how to fix it. DevCat did nothing with it and our game is still garbage when it comes to optimization because of it. Even if they were too lazy to go back and make the game utilize multi-threading and the ability to feed information to the GPU more heavily they at least could have taken care of what they were spoon fed and made the game a smooth experience.

    All that redundancy is part of the choppiness you get in town no matter how amazing your system is.

  • New Nexon numbers out


    Looks like they're doing very well in Asia and even in their European collective, though only up a tiny bit for the year in NA. Interesting that no one has bid on them despite likely seeing some of these numbers ahead of time. The growth of mobile is likely going to keep them pumping out those titles, though MS2 is holding up well on PC. Overall stats likely mean that NA will continue to have almost no influence on decision making but I doubt we'll see anything dropped unless they're bought out and a new owner decides to give it the axe.