But let me rephrase their argument. The reason why they don't like PvP is not only "balancing" but because they can't win. In PvP, as you already know, mechanics work differently than in PvE. Also, because PvE in Vindictus is so easy (Learn pre-animations + adjusting the timing = PvE) they are used on being OP. When they're put in arena PvP they will always find something to complain. Sure, it's not balanced nor fair sometimes but you can in theory beat anyone if you play with perfect deduction. There is not a single move in PvP which you just "CAN NOT AVOID/DODGE".
I'm not sure with what logic did you use compare one to another even at end-game PvE. PvP you're using deduction to try and figure out what your opponent will do, you can't rely on pre-animations as they don't exist in PvP(in 95% of the attacks) and EVERY attack in PvE has pre-animations on which you can rely. That's why I don't see the connection between these two but with the rest I agree. MMO's tend to focus more on PvE since it'll have a larger audience than PvP, most of the time at least.
Agathodaimon wrote: »Nope. Vindictus is CPU intensive. GPU doesn't matter as much. I'm using 650 ti with an AMD FX 8320 and I still manage to get 50-60 frames with high settings. 60 fps all day when I upgrade to Ryzen/Vega.
RhapsodyOfFire wrote: »Every MMO out there with a viable PvP system uses queues so you can't trade your seals/points so easily.
People should stop doing PvE cause that is unbalanced too.