[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.

Rezi

About

Username
Rezi
Joined
Visits
27
Last Active
Roles
Member
Points
2,585
Badges
13
Posts
436
Birthday
June 21, 1993
Personal Quote
The path less traveled is the loneliest; solitude gives way to adventure. It is when individuals work together without becoming a group that great discoveries are made; otherwise, progress becomes replaced by ideology.
About Me
Over a decade of MMOs. Prefer Hack and Slash, Platforming, and Non-Linear MMORPGs.
  • Does anyone actually like PVP?

    Drachus wrote: »
    But let me rephrase their argument. The reason why they don't like PvP is not only "balancing" but because they can't win. In PvP, as you already know, mechanics work differently than in PvE. Also, because PvE in Vindictus is so easy (Learn pre-animations + adjusting the timing = PvE) they are used on being OP. When they're put in arena PvP they will always find something to complain. Sure, it's not balanced nor fair sometimes but you can in theory beat anyone if you play with perfect deduction. There is not a single move in PvP which you just "CAN NOT AVOID/DODGE".

    Stop putting words in my mouth. I win at PvP plenty of times in different types of games - hack and slash, fighting, FPS, and even skill spam. It's just not fun because everything becomes meta. In games where mob AIs are terrible, which are the majority of games, PvP is more "fun" because it literally has the only amount of tactical combat in the game; but in pre-Rise Vindi, while there ARE mob patterns that can be memorized, mob AIs still randomize the order in which they use those patterns and bosses even have a complex aggro-switching system, to the point that meta PvP requires less intelligence than PvE does.

    The mechanics in PvP also aren't any different. Because metas exist, players tend to spam their own patterns that work best for their class, using the same impact of attacks, dodges, and disabling moves as mobs. The difference is that PvP always ends up a zergfest since Vindi PvP is not designed around the use of the environment like PvE is.

    Drachus wrote: »
    I'm not sure with what logic did you use compare one to another even at end-game PvE. PvP you're using deduction to try and figure out what your opponent will do, you can't rely on pre-animations as they don't exist in PvP(in 95% of the attacks) and EVERY attack in PvE has pre-animations on which you can rely. That's why I don't see the connection between these two but with the rest I agree. MMO's tend to focus more on PvE since it'll have a larger audience than PvP, most of the time at least.

    You also have to do that with PvE. In fact, late-game bosses tend to have high enough attack speed to barely have any animations and many of their skills are unblockables, which force some strategy for the party. I personally would love it if mobs had skill cancel capabilities, but i don't see that happening post-Rise.

    As for getting used to mob patterns, you can get just as used to player patterns as - once again - the meta creates uniformity. Just as a player will master a boss after facing them enough, so will players master PvP if they face all of the classes enough.
    testll9902
  • Is Vindi Poorly Optimized Still?

    Nope. Vindictus is CPU intensive. GPU doesn't matter as much. I'm using 650 ti with an AMD FX 8320 and I still manage to get 50-60 frames with high settings. 60 fps all day when I upgrade to Ryzen/Vega.

    That's likely because you didn't even set your computer to use your GPU during games. Right-click desktop, go to the PhysX or whatever drop-down menu, and select GPU. If you do that, the game won't gaf about your CPU.

    Many gamers go years without realizing that their GPU is doing jack because they still have their computer's default setting to use their CPU during games. I had that problem too once, but once I set it to use my GPU my FPS went flying.
    clickhere
  • Does anyone actually like PVP?

    Every MMO out there with a viable PvP system uses queues so you can't trade your seals/points so easily.

    Of which there are only a few, and even with queues players still trade kills because the entire community knows to do so. The only game I haven't seen this in is S4 League and that's because there's no real benefit to raising rank in that game.

    PooStick wrote: »
    People should stop doing PvE cause that is unbalanced too.

    Not when it comes to PvM. If anything, PvE at endgame is just PvP using mobs as scoreboards, and to that extent it is unbalanced - but you can't tell me that guilds don't work together to rig the mechanics in their favor. But true PvM - a battle of skill and wits against monster AIs - tends to be far more balanced in MMOs than PvP, as PvM is what most MMO developers focus on. While P2W does get in the way of that, PvM still remains more balanced compared to PvP because developers just don't care about fixing PvP; even games like ArcheAge, which claim to be designed for PvP, suffer from developer apathy for PvP balance.
    testll9902
  • Is Vindi Poorly Optimized Still?

    Yeah, I also use multi-core. And I'm also familiar with how games like Vindi just take up a core of their own.

    But I also have my Nvidia settings where PhysX by default uses my GPU, so that probably makes it better. If you haven't done that already, right-click your desktop, click Nvidia Control Panel, and turn PhysX from CPU to GPU. :)
    clickhere
  • Does anyone actually like PVP?

    PvP? You mean that thing in most MMOs where people trade kills to get the rewards since it's not fun or balanced at all to do otherwise?
    testll9902