jktorres28 wrote: »The reason why is because Nexon wants you to dump as much money as possible to them...just saying.
KuraiHotaru wrote: »you keep saying at launch, at launch, at launch. Anyone with a decent brain knows that of course when you are new to a game and its bosses, it's definitely hard.
KuraiHotaru wrote: »It's funny on how you use mobs as an example. Didn't know you took 30seconds to kill one mob, I thought it was more like 0.1sec to clear the mobs.
KuraiHotaru wrote: »Now if you were refering to bosses. Let's take Havan as an example. He starts his pillar attack combo, if you dodge it before he barely started and you're suddenly on the otherside of the map, Havan won't simply cancel his combo half way through, you'll see him continuing the full combo on nothing facing you. Because that's how the AI is coded.
Now if you imagine Havan played by a player, he would stop his combo right as you get away from him, and instead walk towards you and start a new combo or an attack. That's what PvP is, the enemy is conscious and will react to your moves. Not simply continue a full combo on nothing. "Hence the dodge key" that allows you to interrupt yourself to start anew. Bosses don't have conscience and they can't decide when to dodge, it's RNG as the move "dodge, teleport" is on their list of current moves that they can do, which usually have a few restrictions: like, Move: A,B,C are unable to do if target is not near, therefore D,E,F is unlocked for range combat."
KuraiHotaru wrote: »AI is predictable. They're coded to do lets say 5 different motions, you don't see them canceling one of their combo moves half way through it to catch you of guard with another set of combos or an attack. Once the RNG decided to do one motion or combo it does it 100%. Summary: it doesn't cancel it's combo to start another right away to catch you of guard. There is always a start point and an end point.
In PvP you can bait your opponent into doing something, you can compare it to chess if you want. Can the bosses in PvE dodge attacks? Can they stop you from dodging? Do they try to take as least damage as possible and win the exchange? They don't have counter for your actions, just huge amounts of HP. So again, using a boss as a punching bag that fights back and literally alerts you of it's attacks takes more intelligence than fighting an actual human? I'm not sure, answer that yourself. I'll repeat it once again PvE is 100% predictable.
This rule would only apply if you had a pattern in PvP which would guarantee you a win, but there is none. You can get used to the attacks of a certain class but not the way that the PLAYER is executing them. Sure, one step into learning how to PvP in Vindictus would be to learn ALL the attacks of all classes so you know what you can expect. But you can't how they'll position themselves, how will they approach you, if they'll try to counter you or not.