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LynnCUBE

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LynnCUBE
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  • Make Vindictus Great Again!

    First off, I want to just tell you it is close to impossible to get a petition going from NA/EU.

    KR is always doing stuff like this, and even gathering offline in front of Nexon HQ to do petitions. Did this change anything or did the development team ever take our opinions? No. They closed their ears and eyes since DOL became the director.

    If KR can't even communicate with DevCat, how are we supposed to do this? How are you going to communicate with the KR community? The forums and sites are all blocked to foreigners by Korean social security number. Even I, as a Korean living outside of Korea, am having hard times to register for KR communities.

    I really appreciate your attemp but I don't think we can communicate with Nexon/DevCat.

    Moving on to your suggestions, these are some of my opinions:

    First about the new Guild Revamp, it is based on active players farming missions and dungeons individually to aquire points to buy limited time guild benefits like guild feather or additional core. The one you suggested is better where parties with guildies benefit.

    ADD is overpowered. The game lost its main core of 'dodge/less deaths/skill = more damage'. Now people with no skills who spend money (or lucky ones) can just face tank everything and come out on top. Dodging became a waste of time if you can face tank and drink potions. However, it is extremely difficult to nerf ADD because of the amount of people who invested into the game and aquired ADD. It would be robbing off from them. Therefore, I like your idea of the old XE combo mechanic.

    8 man raid is one of the things I miss after RISE. It makes the raids feel empty and make it less exciting. But due to the current state of the game, I think it was a good solution to lessen the burden of hosters to make more parties.

    Despite of my negative view on communicating with the developers in the beginning, I really wish the best of your effort.
    Quinque
  • Make Vindictus Great Again!

    Ortix wrote: »
    2. More profits from belonging to active guilds.

    Guild Revamp is coming soon which will kill all inactive / small guilds and force players to join big active guilds if that is what you want.
    DancingStarBigAssTTsQuiJinnRaptorBugMitiashi
  • NEW Map / Raid / Reedemer Information (22.12.2017)

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    paint ftw
    VelisiriaArixHerpadorDrachusRobertLiviaPrototypemindBlueRappyCaelestineTachiAnsfridund 18 andere.
  • KR Server Patch Notes & More

    Mainichi wrote: »
    Bowtacojr wrote: »
    Atherion wrote: »
    So because a guy translates patch notes with his free time, he is exempt from being criticized when he spreads misinformation or is factually wrong? Are we in the same reality here?

    You can do that without being an ass though.

    Idk about you, but the only person I've seen him be "an ass" to was you.
    Atherion wrote: »
    Bowtacojr wrote: »
    ]You can do that without being an ass though.

    Hey fam, still waiting on you to contribute something of worth to this community c:

    As for being an "ass", I may be blunt, but in no way do I do any of things I do with malicious intent. So I'll apologize to OP in the event he took offense to my bluntness.

    But like I said, misinformation is misinformation, so I will go the extra mile to correct it as I actually enjoy this game and certain segments of the community.
    V0lterix wrote: »
    LynnCUBE wrote: »

    All people from KR agree with the current Karok playstyle and how you can play him differently. I tried out those 2 playstyles personally and the In-Fighter style does about 5% less dmg than Big Bang Karok. After RISE, I've seen posts how it does similar or more damage than Big Bang because Big Bang playstyle has the tendency of easily missing one of his damage source and the ADD on smashes (which has better scaling than Busts) make In-Fighter a little bit stronger.

    >In-Fighter does 5% less damage than Big Bang
    No cataclysm = No Double Blasts = LESS DAMAGE

    Missing Big Bangs is a scrub excuse. Aiming big bangs is a fundamental subskill for cestus. It's not hard (except for you it seems). There's 2 ways you miss a Big Bang: 1) the boss moves suddenly, whether because of re-aggro, wide range attacks, or teleporting(Lugh, Neamhain, Eochaid jumping) and 2) player error.

    If "All people from KR agree" that means the KR karoks who buy into this gutter In Fighting "style" are utterly garbage at karok. You don't ignore cestus fundamental, main damage output and claim to have the stronger style.

    In-Fighter is lazy. It shows a player can't manage cooldowns or timers, and can't aim big bangs.
    Someone supporting that style is equivalent to a Lann not using Gliding Fury. See how ridiculous that sounds?
    Again, linking this video. Infighting is inferior.

    Disgruntled trio, message me if you want to discuss. If you can't be bothered to do that, then I won't bother answering here. I also don't like people messaging me **** but what I find even less appealing is some retards who unnecessarily elongate the thread so that other people have harder time to find the data they came here for. I thought I was clear about 'ending this discussion here', but it seems like you guys are having problem with basic comprehension. I also said numerous times that I was not on point with Big Bang doing 300k damage right after someone corrected me, but all you guys spout out is "misleading information" which confirms your illiteracy.

    This is the last you will hear from me talking about Cestus Karok in this thread.

    I have not said anything bringing down the Big Bang Karok. In fact, this is also how I play Karok. There are numerous playstyles for certain characters in Vindictus. There are even characters where everyone has their own playstyle - Bow Kai for example. But there are some characters that have one known playstyle. Does that mean only one playstyle is right? No. Does that mean some playstyles are weaker than others? Yes. This applies to Cestus Karok, at least in KR Server. Did I say In-Fighter Cestus Karok is the better playstyle? No, I even stated that it does less damage than Big Bang Cestus Karok, but sometimes does more, and that sometimes is mostly caused by the boss being hard to hit with your Big Bang skill. Take Neamhain for example: she dashes around the map, flies up in air, and has phases where she switches out with Neit. It is very unlikely that you will always hit your Big Bang on her, or will get the most out of your Overflow buff to do damage with your busts. Your Overflow buff timer ticks down even when her phase ends or dashes across the map. When she jumps up on your last seconds of Overflow buff, you can't even use Big Bang to hit her. However, I am not disregarding the chance that everything fits right and Big Bang Cestus Karok does more damage.

    Concerning Big Bang Cestus Karok. I have nowhere stated that this style is wrong or bad. It is the most used in all servers and does more damage than In-Fighter Karok on paper (why it's only on paper, read my paragraph above again) and on average. I know NA/EU Servers use this playstyle as well and that's great. Now here's the part where it gets interesting. In KR Server, Cestus Karok is almost always on top of the DPS chart and KR say he is in this so-called "DPS Boss Trio (sounds weird in English)" along with Chain Vella and Crossgun Kai. But in NA or EU, he is not always on top of the list. It's not even considered OP here. Of course, like someone else talked about in one of the previous comments, there are exceptions - Cestus players who always end up Rank 1 in DPS. This leads to the following questions. Are all other players in KR so bad that Cestus always end up in rank 1? Definitely not. Are all the other players in EU/NA so good that Cestus can't be consistenly rank 1? This also not. What does it mean than? We don't have different patches or items before the last balance changes. What is the factor of this gap? And how does some players in EU/NA end up first consistently? It means the variable is the Cestus Karok player himself. There's either some differences in style, skill or build causing the gap. Hence, this is why I said in one of my comments "If you don't end up first place for DPS in raids like Dullahan, you are doing something wrong". If you are a casual player, you don't have to care about this. You don't have to care about buffs and nerfs if you are insensitive to DPS (although some changes might cause some unsatisfaction in your gameplay as well). You don't even have to look for KR patch notes and end up in this thread. You might be saying 'wrong' is subjective but we were talking about DPS here. Either you do more or less than a certain number.

    All right, I went overboard and typed more than I intended to. Once again, message me if you want to discuss. Any other posts related to our whole clown fiesta, I'll just ignore.
    SaphreeKenshinXBabyDani
  • KR Server Patch Notes & More

    ALL CREDITS GO TO DEUCE. NOT TRANSLATED BY ME!


    Farnhorn_Contents.jpg


    ALL CREDITS GO TO DEUCE. NOT TRANSLATED BY ME!
    SlothPrincessLeucosieKenshinX