[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.

LynnCUBE

About

Username
LynnCUBE
Joined
Visits
61
Last Active
Roles
Member
Points
3,115
Badges
14
Posts
139
Personal Quote
쪼오오오오린
  • NEW Map / Raid / Reedemer Information (22.12.2017)

    Throw 100k gold at the boss to knock him out!
    Sir_RenderOrder5
  • NEW Map / Raid / Reedemer Information (22.12.2017)

    1.jpg
    25508192_1560086537362263_2906142171024981065_n.jpg
    25498320_1560086607362256_4220295948659231921_n.jpg
    25498086_1560086640695586_9026868684939548249_n.jpg
    25498370_1560086664028917_3321431420840300940_n.jpg
    25550571_1560086634028920_5673721047152547841_n.jpg
    25593926_1560086690695581_2643996162492563089_n.jpg
    25551980_1560086680695582_1276854378571267920_n.jpg

    paint ftw
    VelisiriaArixHerpadorDrachusRobertLiviaPrototypemindBlueRappyCaelestineTachiAnsfridand 18 others.
  • KR Server Patch Notes & More

    20171019105940197.png


    KR Server Patch Notes 27.10.17


    ■ Halloween Nightmare Event Changes

    - 'Thrilling Halloween Trick' has been changed to following.

    : No crititical hits for 20 seconds → -3 Balance for 20 seconds

    : We expected this to be enjoyable, but this has caused some issues. We are very sorry.


    ■ Character Changes

    [Lann]

    - 'Absolute Fury' has been changed to the following.
    : Activation Key has been changed to Normal Attack Button instead of Smash Button.
    : SP Usage has been changed from 250 to 50.
    : Cooldown of 20 seconds has been added to the skill.

    - 'Dash Smash' will not be triggered after 'Spear Dash'.


    [Fiona]

    - 'Active: Shield Dash' activated using the Kick Button has been changed to the following.
    : Fixed a bug where it charged into the direction of the enemy even if players were pressing a directional key.
    : Changed stamina usage to 7.

    - 'Ivy Sweep' has been changed to the following.
    : Last Kick's stamina usage has been changed to 6.
    : Transition from ‘Amaranth Kick’ to the kick has been made faster by little.
    : Damage has been increased.

    - 'Active: Crushing Swing' has been changed to the following.
    : SP usage has been changed to 250.
    : Duration will increase when players hit the enemy with smash attack successfully.


    [Hurk]

    - Fixed a bug where players could use 'Double Shot' during 'Teide's 'Overheat' status.

    - Fixed a bug where Hurk will do the 'out of stamina' animation when using secondary weapon after obtaining 'Transcendent'.

    - 'Active: Berserk' Skill has been changed to the following.
    : Skill's cooldown has been changed to 1 minute 30 seconds.
    : At rank 8, additional damage rate has been lowered by little to '8%'.

    - Fixed a bug where the 50% damage reduction didn't happen during 'Impenetrable (Stone Wall)' effect.
    Dev Note: The damage reduction is not 50% less of the actual damage, but the maximum amount of damage players can receive.


    [Miri]

    - Fixed a bug where 'Active: Flight Rehearsal' would aim at the enemy even if the player was pressing a directional key.


    ■ Item

    - Added a warning message for special infusion items that increases the stats of the already existing infusions.
    : ※Warning: The following use of Infusion Stone will remove the previous Infusion stats on the item.

    - When using ‘Fusion Rune', the dyable parts will be based on the [Appearance Item].
    : For example, when infusing [Ability Item] with 2 dyable parts with [Appearance Item] with 3 dyable parts,
    the fused item will dyable for 3 parts of the [Appearance Item].

    - Fixed a bug where players couldn't use an item even if they met the level requirement.


    ■ Story

    - Fixed a bug where players couldn't proceed with infusion in 'Videk's Business Strategy' story.
    SirRFIAerodosLoLoBootyLeucosieKenshinX
  • KR Server Patch Notes & More

    SirRFI wrote: »
    Better buff Hurk. He still doesn't one shot raid bosses.

    It's a server thing. EU/NA doesn't have a lot of 'god-tier' players for other classes.
    However KR has a lot of good players, and with enough skills, almost every class out dps Hurk.

    The DMG tier ranking was something like this in KR:

    (God Arishas) -> Cestus Karok -> xGun Kai -> Chain Vella -> Pillar Karok -> Scythe Evie -> etc.

    Hurk was one of the lowest class on the list, both Teide and Greatsword, so there were a lot of complaints from Hurk players and a lot of pity from other classes. That's why they decided to buff Hurk.
    SaphreeLoLoBootyCleverName
  • KR Server Patch Notes & More

    20171019105940197.png


    KR Patch Notes 19.10.2017


    [Known Issue]

    - Being unable to 1:1 chat in 'Whisper' tab within 'Community'

    - Unable to display the message sent from Nexon Plug for 1:1 chat in the chat box.
    : These are known issues and will be fixed as soon as possible.

    (EDIT) These issues are now fixed and are usable. Sorry for the inconvenience. (_ _)


    ■ Character Changes


    [Lann]

    - Players can use 'Absolute Fury' once they have 'Gliding Fury' on Rank 9 or higher.
    : Activates after the player presses the smash button twice while running.
    : Performs like 'Gliding Fury' and requires 250 SP to activate, but doesn't require Crit.
    : Can be chained into 'Lightning Fury' if 'Absolute Fury' crits.

    - Players can now use 'Slip Dash' much faster after using any 'Fury' type skill.

    - Players can now use 'Spear Dash' after using any 'Fury' type skill.

    - Players can now use 'Dash Smash' much faster after using 'Spear Dash'.

    this doens't help the lann

    [Fiona]

    1. Common

    - Players can combo 'dash smash' after rolling much faster.

    - Dash Smash requires less stamina.

    - Players can combo the following skills after Dash Smash.
    : For Longsword, 'Active: Focal Point'
    : For Longhammer, 'Crushing Swing'

    - Cooldown for 'Active: Shield Dash' is reduced to 3 seconds at max rank.
    : Does not apply for the activation through kick button.

    - 'Active: Shield Dash' now uses Stamina instead of SP when activated through kick button.

    - 'Active: Focal Point' will receive following changes.
    : Better hit box.
    : Now requires 25 SP less for activation, but requires additional 25 SP for extra attacks.


    2. Longsword

    - Players can use the additional kick attack from 'Ivy Sweep' after using 'Amaranth Kick'.


    3. Longhammer

    - 'Crushing Swing' has improved hitbox, and players can transition into normal attack after the usage much faster.

    - Players can use 'Stigma Hammer' after using 'Butterfly Swing' without having 'Slashing High' or 'Iron Defense' buff.

    - 'Active: Crush' has been added to Longhammer.
    : Players will have 50% less chance to experience hit delay of all attacks for 2 minutes upon usage.
    : Skill duration will be increased if the player manages to smash attack or perfect guard (and more) succesfully.


    [Evie]

    1. Battle Scythe

    - Some of the attacks of Battle Scythe have increased area of effect.
    : 'Demon Splitter'
    : 'Hell Quake'
    : 'Soul Skewer'
    : 'Invisible Loom'

    - Players can now cancel the 0 Hit Smash and charging attack from the starting frame with Blink.

    - 'Release' requires less stamina.


    [Karok]

    1. Common

    - Following changes were made to Karok's '근육경련' / 'Clash Cooldown' (Don't know the name in English. I'll just call it 'Clash Cooldown')
    : 'Clash Cooldown' lasts for 20 minutes regardless of the skill rank.
    : Players gain additional attack speed during the 'Clash Cooldown'
    : 'Clash Cooldown' will remain even after being incapacitated.


    2. Battle Pillar

    - Changes were made to the buff after 'Bison Form'.
    : Added attack speed will not be applied to any other actions than attacks.
    : 'Bison Form' will grant a fixed additional attack speed of 10.

    - Changes were made to the buff after 'Deadly Stomp'
    : Added attack speed will not be applied to any other actions than attacks.
    : 'Deadly Stomp' will grant a fixed additional attack speed of 40.


    3. Cestus

    - Effect of 'Blast: Terror Rush' will be changed.
    : Added attack speed will not be applied to any other actions than attacks.
    : Added attack speed will not be affected by the base attack speed.

    - 2nd smash will not be applied as smash in PVP.

    this kills the karok

    [Hurk]


    1. Great Sword

    - 'Crescent' deals increased damage.

    - 'Full Moon' deals increased damage.

    - 'Decimate' deals increased damage.

    - Following changes will be made to 'Transcendent'
    : Stamina comsumption will be changed to an absolute value, instead of being based on maximum hit points.
    : Maximum skill rank will be Rank 6.

    - 'Impenetrable (Stone Wall)' will be changed.
    : At rank A, players will receive maximum 600 damage from enemies instead of 700.
    : If hit multiple times during 'Impenetrable (Stone Wall)', every successive hits after the first one, will deal 50% less damage.

    - 'Revenge' will be changed.
    : At rank A, players will recover 20% of dealt damage as hit points, with maximum of 800.
    : Extra heal rate will be the same as before.

    - 'Active: Berserk' will be buffed.
    : Maximum rank will be changed to rank 8.
    : At rank 8, Berserk time will be 17 seconds, additional 4 seconds during 'Impenetrable (Stone Wall)', with maximum duration of 32 seconds.
    : It will grant addtional % damage, instead of flat attack.
    : At rank 8, 10% damage increase.

    - 'Active: Judgement' will be buffed.
    : Maximum rank will be changed to rank 8.
    : At rank 8, damage and invunerability time during the attack will be increased.
    : Every succesful hit with 'Active: Judgement' will give 15 SP.

    - 'Active: Terminus' will be buffed.
    : Damage is increased.
    : Hitbox is increased.
    : Activation time is shortened drastically.

    - 'Massacre'has increased chance to increase 'The Awakening' status effect.

    - 'Vortex' has increased chance to increase 'The Awakening' status effect.

    - During 'The Awakening', smashes and active skills will have changed attack trajectory.

    - Fixed a bug where 'Active: Judgement' sometimes dealt damage two times.


    2. Teide

    - Reloading while standing still using 'Reload Stance' will reload 3 bullets.

    - Extra reloading from 'Reload Stance' will change from 2 movements to 1 movement (3 bullets).
    : Players can now reload fully with 2 movements instead of 3.

    - Dodge reloading using 'Rolling Reload' will reload 2 bullets.

    - 'Rolling Reload' will also reload 2 enhanced bullets.

    - 'Active: Perfect Reload' can immediately remove 'Overheat' status effect.

    - 'Light Wound' duration will be buffed to '20→25 seconds'.

    - 'Open Wound' duration will be buffed to '15→20 seconds'.

    - 'Ripped Wound' duration will be buffed to '10→15 seconds'.



    [Lynn]

    1. Blüte

    Some minor changes and nerfs.


    [Arisha]

    - Players will start with 250 Mana upon entering battle.

    - 'Active: Ruin Blade' will also cause shockwave once for normal attacks.

    - 'Active: Mana Tracer' has increased range when activated with 'Hold' button to a nearby target.

    - If players deal damage with the Mana Area on the ground from 'Active: Ether Zone', they will recover 13 stamina per hit.


    [Delia]

    - 'Star Bloom' will recover 70 stamina.

    - 'Lunar Assault' will recover 120 stamina.

    - The last attack of 'Active: Full Moon' will recover 70 stamina.

    - The followed up skills 'Active: Ion Thrust' and 'Falling Comet' after 'Active: Cosmic Blitz' will consume 50 SP.

    - 'Keen' status will now grant attack speed.

    - 'Wild Star' will no longer grant the 'Exhaustion' debuff.

    - Duration of 'Active: Zenith' has been changed to 120 seconds.

    - The on-hit penalty of 'Vigor' status has been changed.
    : At Lv. 3, 3 hits will reduce the level of 'Vigor' by one.
    : At Lv. 2, 5 hits will reduce the level of 'Vigor' by one.
    : At Lv. 1, 7 hits will remove the 'Vigor' status effect.


    [Miri]

    Nerfs and hit box changes.


    ■ Social Chatting

    - 'Social Chatting' feature has been added.
    : Typing "/감정표현" (/Emote) or using the shortkey, will display the emote textline on the chat box.
    : Typing "/감정표현<캐릭터명>" (/Emote<CharacterName>) will allow players to use the emote at a certain player.


    ■ Items

    - Players will be notified if an item is soon to be expired.
    : Applies to items with less than 15 days left.
    : Players will be notified once after logging in and opening their inventory.
    : Players can check for their almost expired items by clicking the box image in the inventory UI at any time.
    : Pressing '(Some New Button)' will transfer the player directly to the item.

    - Goddess Grace received when creating a new character, has been changed from 'Goddess Grace (Gift)' to 'Goddess Grace (Bound)'.


    ■ Event

    Continutation of another rigged dice event for KR Server.


    ■ Battle

    - Special Dungeon 'Meeting at the Undergrounds' has been added. (Controlled Black Hammer and Muspel)

    + Changes to the new Raid.


    ■ UI

    - Skill preview videos are renewed.

    + Minor bug fixes.


    ■Story

    Minor bug fixes


    ■ Etc.

    Minor bug fixes



    / /

    Translating skill names are so fun! Especially NA names where they just said "Screw KR, let's make a whole new name for the skill which has completely nothing to do with the original name." What wonderful time I spent trying to match the skill icons on KR Wiki and outdated English Wiki!

    Also, I directly translated the names for Teide because the english wiki had no detailed data on them (the wound status effects for example).

    SlothPrincessBabyDaniSirRFILoLoBootyPrototypemindhynurakls9