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KR Server Patch Notes & More

Comments

  • ReziRezi
    Vindictus Rep: 2,585
    Posts: 436
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    They really should have made her a new character. I wouldn't even be upset at having three new females in a row if she played as well as she looks to by her design.

    Vindictus is already female-dominated at this point. Every season is supposed to have 2 males and 2 females, but Season 3 has 1 male and 3 females, unless one of them is secretly a guy, or Miri's a futa.

    Point is, Season 4 needs 3 males and 1 female to even things out. It doesn't need more female characters at the get-go.
    Saphree7th_SisterDragonRider
  • SaphreeSaphree
    Vindictus Rep: 2,280
    Posts: 273
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    Rezi wrote: »
    They really should have made her a new character. I wouldn't even be upset at having three new females in a row if she played as well as she looks to by her design.

    Vindictus is already female-dominated at this point. Every season is supposed to have 2 males and 2 females, but Season 3 has 1 male and 3 females, unless one of them is secretly a guy, or Miri's a futa.

    Point is, Season 4 needs 3 males and 1 female to even things out. It doesn't need more female characters at the get-go.

    Hopefully the game will last that long +sweat
  • 탱크블레이드탱크블레이드
    Vindictus Rep: 5,590
    Posts: 739
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    They really should have made her a new character. I wouldn't even be upset at having three new females in a row if she played as well as she looks to by her design.

    Miri does play rather good so long as you don't have jumpy lag. She's just.....too flashy imo xD

    interesting because flashy moves are what made vindictus my fav game

    Oh I mean if you compare her to the other characters. She's much more flashy than the others. She's basically all over the place....literally xD
  • BeepBeepImAJeepBeepBeepImAJeep
    Vindictus Rep: 1,150
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    Future rebalance on characters: https://docs.google.com/document/d/1Op5nHSBrWUNu6Q4ORTy85FBLwnWQh1sL98bhhfmwMwI/edit
    Looks like devs are ignoring lann.
    BoatGodBabyDaniLoLoBootySirRFI
  • LoLoBootyLoLoBooty
    Vindictus Rep: 5,275
    Posts: 665
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    Looks like devs are ignoring l_nn.

    Fixed that typo for you.
    KingRichRice
  • MisterWhiskersMisterWhiskers
    Vindictus Rep: 2,615
    Posts: 348
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    Future rebalance on characters: https://docs.google.com/document/d/1Op5nHSBrWUNu6Q4ORTy85FBLwnWQh1sL98bhhfmwMwI/edit
    Looks like devs are ignoring lann.

    hammer fiona hit delay reduction!!
    I'm moist! I was hoping for a buff like that for ages
  • LynnCUBELynnCUBE
    Vindictus Rep: 3,115
    Posts: 139
    Member
    Hello guys, I'm back +shy

    I'll do a full detailed translation for today's update in one hour or so.
  • QueenOfManaQueenOfMana
    Vindictus Rep: 4,960
    Posts: 792
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    Welcome Back :D
  • V0lterixV0lterix
    Vindictus Rep: 1,555
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    Karok taking a hard nerf. Losing 9 speed on cestus, 20min clash cooldown(!!!!!!!), pillar speed buff loses speed AND utility(movement speed meant you could roll stupidly fast as well as gather faster)
  • BowtacojrBowtacojr
    Vindictus Rep: 2,545
    Posts: 335
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    Future rebalance on characters: https://docs.google.com/document/d/1Op5nHSBrWUNu6Q4ORTy85FBLwnWQh1sL98bhhfmwMwI/edit
    Looks like devs are ignoring lann.

    So that thing about Arisha's Ether Zone, does that mean it doesn't recover 100 stamina on blast anymore?
  • JessGameJessGame
    Vindictus Rep: 1,870
    Posts: 230
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    edited October 19, 2017


  • LynnCUBELynnCUBE
    Vindictus Rep: 3,115
    Posts: 139
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    edited October 19, 2017
    20171019105940197.png


    KR Patch Notes 19.10.2017


    [Known Issue]

    - Being unable to 1:1 chat in 'Whisper' tab within 'Community'

    - Unable to display the message sent from Nexon Plug for 1:1 chat in the chat box.
    : These are known issues and will be fixed as soon as possible.

    (EDIT) These issues are now fixed and are usable. Sorry for the inconvenience. (_ _)


    ■ Character Changes


    [Lann]

    - Players can use 'Absolute Fury' once they have 'Gliding Fury' on Rank 9 or higher.
    : Activates after the player presses the smash button twice while running.
    : Performs like 'Gliding Fury' and requires 250 SP to activate, but doesn't require Crit.
    : Can be chained into 'Lightning Fury' if 'Absolute Fury' crits.

    - Players can now use 'Slip Dash' much faster after using any 'Fury' type skill.

    - Players can now use 'Spear Dash' after using any 'Fury' type skill.

    - Players can now use 'Dash Smash' much faster after using 'Spear Dash'.

    this doens't help the lann

    [Fiona]

    1. Common

    - Players can combo 'dash smash' after rolling much faster.

    - Dash Smash requires less stamina.

    - Players can combo the following skills after Dash Smash.
    : For Longsword, 'Active: Focal Point'
    : For Longhammer, 'Crushing Swing'

    - Cooldown for 'Active: Shield Dash' is reduced to 3 seconds at max rank.
    : Does not apply for the activation through kick button.

    - 'Active: Shield Dash' now uses Stamina instead of SP when activated through kick button.

    - 'Active: Focal Point' will receive following changes.
    : Better hit box.
    : Now requires 25 SP less for activation, but requires additional 25 SP for extra attacks.


    2. Longsword

    - Players can use the additional kick attack from 'Ivy Sweep' after using 'Amaranth Kick'.


    3. Longhammer

    - 'Crushing Swing' has improved hitbox, and players can transition into normal attack after the usage much faster.

    - Players can use 'Stigma Hammer' after using 'Butterfly Swing' without having 'Slashing High' or 'Iron Defense' buff.

    - 'Active: Crush' has been added to Longhammer.
    : Players will have 50% less chance to experience hit delay of all attacks for 2 minutes upon usage.
    : Skill duration will be increased if the player manages to smash attack or perfect guard (and more) succesfully.


    [Evie]

    1. Battle Scythe

    - Some of the attacks of Battle Scythe have increased area of effect.
    : 'Demon Splitter'
    : 'Hell Quake'
    : 'Soul Skewer'
    : 'Invisible Loom'

    - Players can now cancel the 0 Hit Smash and charging attack from the starting frame with Blink.

    - 'Release' requires less stamina.


    [Karok]

    1. Common

    - Following changes were made to Karok's '근육경련' / 'Clash Cooldown' (Don't know the name in English. I'll just call it 'Clash Cooldown')
    : 'Clash Cooldown' lasts for 20 minutes regardless of the skill rank.
    : Players gain additional attack speed during the 'Clash Cooldown'
    : 'Clash Cooldown' will remain even after being incapacitated.


    2. Battle Pillar

    - Changes were made to the buff after 'Bison Form'.
    : Added attack speed will not be applied to any other actions than attacks.
    : 'Bison Form' will grant a fixed additional attack speed of 10.

    - Changes were made to the buff after 'Deadly Stomp'
    : Added attack speed will not be applied to any other actions than attacks.
    : 'Deadly Stomp' will grant a fixed additional attack speed of 40.


    3. Cestus

    - Effect of 'Blast: Terror Rush' will be changed.
    : Added attack speed will not be applied to any other actions than attacks.
    : Added attack speed will not be affected by the base attack speed.

    - 2nd smash will not be applied as smash in PVP.

    this kills the karok

    [Hurk]


    1. Great Sword

    - 'Crescent' deals increased damage.

    - 'Full Moon' deals increased damage.

    - 'Decimate' deals increased damage.

    - Following changes will be made to 'Transcendent'
    : Stamina comsumption will be changed to an absolute value, instead of being based on maximum hit points.
    : Maximum skill rank will be Rank 6.

    - 'Impenetrable (Stone Wall)' will be changed.
    : At rank A, players will receive maximum 600 damage from enemies instead of 700.
    : If hit multiple times during 'Impenetrable (Stone Wall)', every successive hits after the first one, will deal 50% less damage.

    - 'Revenge' will be changed.
    : At rank A, players will recover 20% of dealt damage as hit points, with maximum of 800.
    : Extra heal rate will be the same as before.

    - 'Active: Berserk' will be buffed.
    : Maximum rank will be changed to rank 8.
    : At rank 8, Berserk time will be 17 seconds, additional 4 seconds during 'Impenetrable (Stone Wall)', with maximum duration of 32 seconds.
    : It will grant addtional % damage, instead of flat attack.
    : At rank 8, 10% damage increase.

    - 'Active: Judgement' will be buffed.
    : Maximum rank will be changed to rank 8.
    : At rank 8, damage and invunerability time during the attack will be increased.
    : Every succesful hit with 'Active: Judgement' will give 15 SP.

    - 'Active: Terminus' will be buffed.
    : Damage is increased.
    : Hitbox is increased.
    : Activation time is shortened drastically.

    - 'Massacre'has increased chance to increase 'The Awakening' status effect.

    - 'Vortex' has increased chance to increase 'The Awakening' status effect.

    - During 'The Awakening', smashes and active skills will have changed attack trajectory.

    - Fixed a bug where 'Active: Judgement' sometimes dealt damage two times.


    2. Teide

    - Reloading while standing still using 'Reload Stance' will reload 3 bullets.

    - Extra reloading from 'Reload Stance' will change from 2 movements to 1 movement (3 bullets).
    : Players can now reload fully with 2 movements instead of 3.

    - Dodge reloading using 'Rolling Reload' will reload 2 bullets.

    - 'Rolling Reload' will also reload 2 enhanced bullets.

    - 'Active: Perfect Reload' can immediately remove 'Overheat' status effect.

    - 'Light Wound' duration will be buffed to '20→25 seconds'.

    - 'Open Wound' duration will be buffed to '15→20 seconds'.

    - 'Ripped Wound' duration will be buffed to '10→15 seconds'.



    [Lynn]

    1. Blüte

    Some minor changes and nerfs.


    [Arisha]

    - Players will start with 250 Mana upon entering battle.

    - 'Active: Ruin Blade' will also cause shockwave once for normal attacks.

    - 'Active: Mana Tracer' has increased range when activated with 'Hold' button to a nearby target.

    - If players deal damage with the Mana Area on the ground from 'Active: Ether Zone', they will recover 13 stamina per hit.


    [Delia]

    - 'Star Bloom' will recover 70 stamina.

    - 'Lunar Assault' will recover 120 stamina.

    - The last attack of 'Active: Full Moon' will recover 70 stamina.

    - The followed up skills 'Active: Ion Thrust' and 'Falling Comet' after 'Active: Cosmic Blitz' will consume 50 SP.

    - 'Keen' status will now grant attack speed.

    - 'Wild Star' will no longer grant the 'Exhaustion' debuff.

    - Duration of 'Active: Zenith' has been changed to 120 seconds.

    - The on-hit penalty of 'Vigor' status has been changed.
    : At Lv. 3, 3 hits will reduce the level of 'Vigor' by one.
    : At Lv. 2, 5 hits will reduce the level of 'Vigor' by one.
    : At Lv. 1, 7 hits will remove the 'Vigor' status effect.


    [Miri]

    Nerfs and hit box changes.


    ■ Social Chatting

    - 'Social Chatting' feature has been added.
    : Typing "/감정표현" (/Emote) or using the shortkey, will display the emote textline on the chat box.
    : Typing "/감정표현<캐릭터명>" (/Emote<CharacterName>) will allow players to use the emote at a certain player.


    ■ Items

    - Players will be notified if an item is soon to be expired.
    : Applies to items with less than 15 days left.
    : Players will be notified once after logging in and opening their inventory.
    : Players can check for their almost expired items by clicking the box image in the inventory UI at any time.
    : Pressing '(Some New Button)' will transfer the player directly to the item.

    - Goddess Grace received when creating a new character, has been changed from 'Goddess Grace (Gift)' to 'Goddess Grace (Bound)'.


    ■ Event

    Continutation of another rigged dice event for KR Server.


    ■ Battle

    - Special Dungeon 'Meeting at the Undergrounds' has been added. (Controlled Black Hammer and Muspel)

    + Changes to the new Raid.


    ■ UI

    - Skill preview videos are renewed.

    + Minor bug fixes.


    ■Story

    Minor bug fixes


    ■ Etc.

    Minor bug fixes



    / /

    Translating skill names are so fun! Especially NA names where they just said "Screw KR, let's make a whole new name for the skill which has completely nothing to do with the original name." What wonderful time I spent trying to match the skill icons on KR Wiki and outdated English Wiki!

    Also, I directly translated the names for Teide because the english wiki had no detailed data on them (the wound status effects for example).

    SlothPrincessBabyDaniSirRFILoLoBootyPrototypemindhynurakls9
  • LynnCUBELynnCUBE
    Vindictus Rep: 3,115
    Posts: 139
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    edited October 19, 2017
  • LynnCUBELynnCUBE
    Vindictus Rep: 3,115
    Posts: 139
    Member
    edited October 19, 2017
    Uhm... so...
    I know I missed out on a lot of stuff while I was gone and I don't plan to dig everything up and translate them.
    For the past ones, I will only translate the ones you guys ask me, and for the future, I'll try to keep translating regularly.
    I will be pretty busy from now on, so I don't know how much I can do.
    If there's like one RISE update tier patch... well... don't expect to see it done on the day of the patch like RISE...
    But regular ones like weekly update or few dev notes will be no problem.

    By the way, is there a limit for maximum pages/posts a thread can have in vindictus forum?
    BabyDaniOrder5
  • Crash_BandicootCrash_Bandicoot
    Vindictus Rep: 640
    Posts: 20
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    Let's see what we have. Oh, wait a min...
    RCsQNBv.jpg
    dammit :/
    PrototypemindDragonRider
  • Order5Order5
    Vindictus Rep: 5,900
    Posts: 935
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    edited October 19, 2017
    LynnCUBE wrote: »
    Uhm... so...
    I know I missed out on a lot of stuff while I was gone and I don't plan to dig everything up and translate them.
    For the past ones, I will only translate the ones you guys ask me, and for the future, I'll try to keep translating regularly.
    I will be pretty busy from now on, so I don't know how much I can do.
    If there's like one RISE update tier patch... well... don't expect to see it done on the day of the patch like RISE...
    But regular ones like weekly update or few dev notes will be no problem.

    By the way, is there a limit for maximum pages/posts a thread can have in vindictus forum?

    None that I know of. It's rare for any thread to even reach 50 pages.
  • MisterWhiskersMisterWhiskers
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    Wow Miri not even released here and already nerfed twice
    Saphree
  • BeepBeepImAJeepBeepBeepImAJeep
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    Posts: 97
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    edited October 20, 2017
    Better revamp fiona. She needed it.

  • SaphreeSaphree
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    Posts: 273
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    Lf> Miri buff +call
  • WalpurgisWalpurgis
    Vindictus Rep: 200
    Posts: 5
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    Fiona Spin2Win is back?