Oh.. forgot to mention, there is a new female character joining on Feb 2020 in kr server. There are concept arts available already. But ceebs to upload them here. Feel free to Google it.
FlameSama1 wrote: »Vlad summed it up very beautifully in their post. We do these raids dozens of times generally speaking and 'only 30 seconds of cutscenes' adds up very quickly. Agares is the worst because I can't even Cast Save during his bullshit. At least in something like Lugh I can save attacks or throw out regen or something.
FlameSama1 wrote: »I like proactive aspects of raids. Have a new version of Liono where we can bomb him off for stuns and damage or Kraken where you have to attack the tents. Those are things involving players attacking the boss in a way. Wandering around dodging AOE spam for two minutes is like playing an especially shitty rhythm game where you press the spacebar to win. I'm not actively participating in anything at that point except some contrived endurance test.
FlameSama1 wrote: »You don't see me complaining the same way about Redeemers, far and away harder than Cromm and something I'm also far and away worse at, because the rules don't just change arbitrarily at the end to screw with the player. From the get go, Neam gates kill if you don't dodge them (usually) and if your party wipes at any point you lose, bam. I respect that because it's constant. It doesn't introduce those mechanics right at the end to artificially pad the raid's difficulty.
FlameSama1 wrote: »I misspoke with the Dulla thing. I meant to phrase it like, people don't take the slow route in that. They want to facetank the start of it and keep him out of the middle at the end. If 3/4s of my party doesn't want to do it the slow way, I'm not gonna single-handedly convince them to take the extra time out to do it, especially not in the era of 2000 ATT Cap Removal whale-types who average 40% damage a run-they don't wanna take an extra minute or three to let the phase happen.
FlameSama1 wrote: »Dunno how you draw the conclusion that I don't like additional complexity when you start that post off by recognizing that I like Abom chains and Macha spearing (which I do like). If you're gonna take control of the pacing from the party, at least add something to do like Arcana's kicking phase. It changes the mechanics, presents a way to fail, while also giving the player something to do by letting you kick her to end the phase quicker. Zec raising his power, the latest Elchy and his flying phase, hell every dragon and its flying phase gives the player something to do.
FlameSama1 wrote: »What's the first thing you do when you get into a raid, actually jump into the fight after campfire and everything? Mash the ESC key to skip the cutscene asap. Because all it does is just drag the fight out. These AOE dodge sessions are like that. Overly long segments that slow the pace of the game down to a halt and highlight your frustrations if you happen to have a bad run or some reason.
@Cloakshire you said that you skip mechanics and play braindead. No it requires teamplay and brain to skip mechanics. Because after 50-100 times those mechanics become braindead. Devs are just lazy to implement good and imersive mechanics. It's easy to just set boss invulnerable and "ok nao go do something".
FlameSama1 wrote: »Gonna give it another shot now, but anytime you have to overqualify the argument, you're already starting from a losing position. "Oh you *only* have to perfectly time it and have a good connection" doesn't really convince me it isn't bullshit.
FlameSama1 wrote: »Back now. Hopped through the final section, dodged a handful of the big AOEs but got hit by others so I'll concede they aren't undodgable. They ARE, however, a hell of a lot easier to dodge for every other character I'd say. People replying to my mega post the other day said that they understood why I personally had an issue with it. It's an annoying stressful time kill that rewrites the rules of the entire raid so my points mostly still stand.
FlameSama1 wrote: »As far as 'endless pool of GGs', if you don't understand why having cash shop items act as a crutch in a raid is an issue, there's not really anything I can tell you. Yes you can earn some during events and the AP shop but that's besides the point. Just like adding arbitrary timers to normal pots (but not on mercs, almost like they wanna encourage you to spend money huh...)
FlameSama1 wrote: »As far as Dulla, "YOu dOn't HAvE tO faCetAnK HIs LAst 3 BaRs" I want you to find me a Dulla lobby that doesn't just facetank him. It's been months, if not years since I saw people actually try to bomb him. Hey in that respect I'm on your side - I'd rather bomb him and just deal with the phase if it was a one time thing. But if you let him do it once and don't finish him off very quickly, he'll just do it again. The running around avoiding ghosts phase leading me seemlessly to...
FlameSama1 wrote: »This game has a fetish for f---ing the player about with unskippable hands-off sections, see the multiple cutscenes in level 100 raids like Agares (the worst offender) or Claire (at least that one is relatively easy and short). It's a hack and slash RPG, just let me hit some ****, the less interference the better really.
FlameSama1 wrote: »I like the addons if they actually involve the player. I was good at the Aboma chains (for example) and that's a proactive addition. Passively walking around dodging a constant wave of attacks while watching the bosses health go down on its own is just dumb. Just like the phase of Macha (without the threat of failure though, thankfully), it's just the game's way of saying "hey not so fast, dance around for a minute or two for me". Macha spearing section? Good. Macha AOEs of bullshit while you wait for her to come back down? Bullshit.