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Prototypemind

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Prototypemind
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  • Disappointed with the New Events

    EnigmaTaro wrote: »
    ikr I can't wait to decorate my mannequin archerman w/ this getup :'(
    w7sgu.jpg

    If only Lann played as well as he looks +haha My Kai and Sylas will do nicely if I'm still Vindi'ing by then.
    BloodAngel
  • Vindictus "RISE" Update Patch Notes Translation

    Akki wrote: »
    Mixxia wrote: »
    So if anyone wants some perspective on the enhance rates...
    It takes on average 10,621,060,739 weapons to go from +3 to +20 as posted earlier

    So how much time does it take to go through enhancing a weapon till it breaks/succeeds? Maybe you could do 1 per min with all the animations and resets?
    So you could do 60/hour. If you played 10hours/day that's 600/day or 220,000/year

    So if you played 10hours/day 365days/year and had an infinite supply of weapons, enhance stones and elixirs and all you did all the time you were on was enhance it would take you on average 48,000 years to +20...from +3 without any runes. If you had an infinite supply of +15 weapons it would still take you 4.3 years to get +20 on average....

    Since we dont have infinite weapons how about 1 weapon to enhance per day on average (which is still unrealistic). On average that's going to take you 29,098,796 YEARS (29 Million years) to get +20.

    Well the devs said that they don't want people to get +20 that easy. And +20 will never be a necesity for anything. They introduced it just so people have some kind of goal, even if it's almost impossible to do. They also said that the live success rates will be different from the test server, so we might get higher rates. They said that you'll never need anything more than a +15 so I don't see the problem with that, people that want to sacrifice hours and hours or a lot of money to get that +20 are free to do so, it's all just for fame as you won't really ever need that kind of weapon.

    Putting a carrot in front of players to futilely chase usually doesn't work out. You can go check the BDO forums & Reddit if you'd like to see how happy players are when you actually need the highest enhance in the game to be at the top and players fail at doing so. Their rates are booty also, but at least they have failstacks to increase the chance. Still, once they fail people realize all that grinding was for nothing. A 1% chance at +20 is utterly ridiculous, and because of how probabilities work, that means that far fewer thank 1% of players will ever even see it.

    To put something into the game and tell players that no matter hard they work towards it, no matter how much effort and time they put in, no matter how skilled are at clearing content they will likely never achieve it is a joke. The DOL is a joke. Vindi has become a joke with these changes. This is CNN.
    BloodAngelMrGold
  • Vindictus "Rise" Update: KR (June 2017)

    Not sure which of these is going to be the official thread, guessing they'll be merged, but +20? Really? All the near heart attacks that went into +15 and now there's a chance of destruction all the way to 20 with even worse success rates for +13 and beyond and no rune/shard system to continue going higher? I am not a fan of that at all. It's garbage in BDO and it will be garbage here.

    I have to agree as well with all of S1 and S2 and S3 no longer being full 8 person raids. Hero S1 was fun for the luls, and S2 was still a challenge for a lot of players even in 90 gear. Why did we never get Hero mode S2? Do they really think 4 people only is going to emphasize the multiplayer aspect? 4 player parties do not allow for nearly enough Fashiondictus.

    I see a lot of positive changes, but it is very clear that these were all done as Nexon saw fit with no consultation from players who are familiar with and very involved with the game. So many amazing fixes but a few that will cause just as much division and stress as before, if not even more in some cases. I really don't think they get that 8 player battles were fun. Even farming Lagho for events was fun having a full group and just messing around. These changes will definitely keep a lot of people playing casually but I can't be happy about the depth it will take away in terms of community interaction.

    Huge steps forward, huge steps back, e-special-f'ingly the +20 system. That can go DIAF.
    PixelPantsuKinsuruBlueRappy
  • Upcoming Proposed Changes to AP Restoration System

    BloodAngel wrote: »
    @Prototypemind why was (s)he banned? Was it that negative thing they said in that new player thread? Whenever someone gets banned it always seems rather abrupt and stupid imo.

    Years of insulting other players that culminated in her taking jabs at a GM.
    BloodAngel
  • Upcoming Proposed Changes to AP Restoration System

    MyDelia wrote: »
    So something like this.
    http://forums.vindictus.nexon.net/discussion/2735/retaining-players

    No one has yet been able to tell me how or why that is a bad idea.

    Funny that you joined right after Cessa got banned and you constantly reference Cessa's thread +haha
    BloodAngel