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The enhancement and enchant systems definitely need to be further revamped. KR and the other Asian regions have it somewhat better because they have more events to get high enhanced items directly and to get guaranteed enchants. Punishing players does not make them want to stick around.
What's craziest to me is that games like this and Blade & Soul here in the west offer so many different classes to experience but have made it extremely painful to actually experience them. It seems that devs have some sort of complex here in thinking that it's better to make players sink tons of time into one character rather than giving incentive to spread it across multiple characters and still be invested while also increasing the variety of play that is seen and giving them more experiences to stick around for. BnS is finally giving us some of the changes that Asian regions have seen, but Vindi is stuck in the past. It's bad enough having to level all your chars up to 90--soon to be 95--but to go through the pain of blowing up gear and losing all of your progress on them is even more ridiculous.
TERA, BnS, and BDO are all grindfests as well, but at least they don't render weeks or months of worth useless in a few seconds. BDO does get ridiculous at its highest tier of gear, but it's system is still not as bad as the one here. There need to be more in game events and rewards going on at all times like in Asia or this system needs to be revamped. Getting new feathers for seals does not negate the frustration of still watching those days of grinding explode.
Those outfits really aren't exclusive, though. You can wallet warrior your way to any of them, and all that they show is that you got lucky, that you have more money than sense, or you have money to burn. Most don't want everything from the shop, they just don't want to have to gamble real money on pixels or spend $300 to guarantee they can get enough tokens for those 'exclusive' outfitters.
Let's also not act like anyone earns +15. I got lucky on mine, and anyone else who gets theirs gets lucky as well. At least with the gotcha outfitters worse case scenario the people--maybe--earned the $300 they spent rolling on boxes, but no guarantee there either. Regardless, I don't understand the need to feel like a special snowflake with outfitters that come from the cash shop. It's one thing if they're earned in content that's extremely difficult to clear, but Vindictus is not a game where that's the case.
The 95 weapon will be the biggest help. The 85 accessories are already out, and 90 armor with high roll shards and R7 scrolls will put you in pretty much the same place as 95 armor. If you're not going to be playing much for the next little while you could save the gold until then as prices should drop more overall.