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Have to agree that they should have just made the new area have it's own 90 set. Gives something to people who really want to min/max again, and wouldn't have hurt players as a whole. 85 didn't add gear, it was just a middle ground and came with events to encourage players to level a bit and prepare for 90. I'm really not looking forward to yet another tier with all the alts that I have, or even just maining two or three chars.
I'm just wondering what is needed for the 95 set bonus to get the +1 crit on the rings. Would be a nice bonus to have, but odds are I'll just make do with 90 gear on my mains.
As said above though, a +14/15 90 will be all you need to cap in all stats. It won't be as easy, but the return from it will be worthwhile.
The current changes to enhancing/enchanting that are in place in Asia and partially rolled out here are a step in the right direction. Improving them further would be very welcome. SWTOR used to have gearing that was almost non-reliant on RNG and people pumped insane amounts of cash into it every month despite a horrid engine and at times not the greatest design. WoW has sub costs and people still pump money into the cash shop. It's about time that Korean devs come to realize that RNG protection and keeping your players scared through the need for it are not the best means of keeping a stable, loyal, happy fan base.
I would spend money on cosmetics and convenience without issue, but devaluing the time and money that players have invested by destroying gear does not endear anyone but sadists. For whatever reason BDO has still had success with late game item destruction, but even they make sure that players are well-invested and not required to spend money for the most part until the top tiers of leveling. Destruction beyond +10? Sure, but there should be unlimited AP revives, at least up to say, +12.
TL;DR No one should ever feel like their investment in a game has no return and makes them feel worse than had they never played at all.