Well that's how online games work, the more you play the stronger you should become. Vindictus is heavy RNG based and people with bad luck get bored of it quickly. Seems more logical to focus on reward people that play a lot and is not getting a **** due bad luck, than rewarding people that can't play more than 1h each day.That way it would increase gap between new/casual players and 24/7 players and botters which isn't what this game needs. Better way would be that daily mission's would rly let you progress. So there would be better rewards for daily missions coupons (80 days for +1* isnt progress ) and also more diversity of daily missions.