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vgfan100

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vgfan100
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KidIcarus [EAST]
  • Bring back 8 man raids

    What I have to say basically reflects what JoJo said before me. I wouldn't mind the raids turning into 4-person battles if the battles themselves were still challenging. I played Colru last night, and not only did the 1st phase get taken out (why?), they also nerfed him so much that one person with end-game gear can kill him in 5 seconds! I mean... What The Heck?!

    My Reaction to Colru Post-RISE Update (Apologies for the hot mic. I didn't check my levels before streaming)

    May I suggest placing a difficultly slider from minimum level (level 60, for example) to max level and allowing us to choose whether or not we want to fight solo or with 8 players. The boss stats reflecting the party's overall Strength and Influence points would be a really cool way to provide a challenge for the players and can reward players with better drops for playing on higher difficulties. This is how replay value is created.

    Not only are these bosses nerfed to ludicrously easy status but we're forced to run these battles on Normal; yes, one difficulty, and it's the easiest one! Now, granted... I did try fighting Cromm on Hero Mode, and I did fail (which is good), but being forced to play Normal for Season 1 battles makes me not want to run those battles again. Plus, those battles needed replay-ability anyways before the RISE update, and now this update basically kicked the bucket for the use-to-be raid battles in Season 1 and the regular battles that were somewhat difficult on Hero Mode. If we want to solo on level 90 difficulty status, give us that option and reflect the drops with the difficulty. This was the part about the RISE update that I found shockingly awful, and I pray that this gets revamped quickly before players start leaving out of sheer frustration and boredom.
    Xie
  • Best of the Best

    Arrow95 wrote: »
    As a quote my father always said and my grandfather always said, no matter how hard you try or how good you think you are, there will be always someone that has something you don't. Being the so-called "best" is more like "most well-known" of their class. If you wanna throw your time or money and pretend you are the best of your class, so be it, but don't go around spreading misinformation about certain players with their class. New people might look up to this list that people are posting, and the so-called best player of that class might give wrong information just because their friends think they are all right with the class they are playing.

    Personaly this post will just bring drama/salt. Nothing good will come of it, but I guess l'll keep a close eye to bring the damage of misinformation to a minimum.

    This is probably the best post that summarizes this thread (I fixed the spelling and grammar to make it easier to read). I honestly do not consider myself to be the best Sword Lann player on East; maybe the most recognizable, but not the best. Heck, I still have a ways to go with my gear, and other classes will out-DPS me even if I do play at my best (**cough** stamina consumption **cough**).

    Anyways, everyone is entitled to their opinions, and I thank those who consider me for the title; I do appreciate it, but there are others I would consider to be better. I want to give a shout out to BlueMushroom though; I would consider him to be the most-improved Sword Lann player I have seen on East. : o:)

    With Regards,
    KidIcarus - Sword Lann Player [EAST]
    OkatsuBalerion
  • End Game For a New Player

    Order5 wrote: »
    It won't take a whole lot to be useful or do your share of the work in end-game content, but if you want to be strong enough to solo or carry other people, then it will take either real money investment, or a lot of time (about one year of saving up free stuff from events).

    My God, is it really that bad trying to farm crafting materials from end-game raids?

    Yes; it can take a really long time! Maxing out your gear is a never-ending endeavor that requires a ton of effort. How long it takes for you to reach "end-game" gear depends on your luck with drops. Luckily, DevCat fixed that with the Seal Shop update so that gear progression is not entirely RNG-based, but progression is still slow if you don't dedicate many hours to farming for mats.

    The way I see end-game is this. I'm not the kind of player that has to get the best gear in order to solo everything. If that were the case, I would have quitted out of sheer boredom. Instead, I make an effort to meet new players at end-game since that is where I have the most fun with this game. Over time, new players come and go, and I see some players more frequently than others when I play. This creates a sense of community with people who know each other because they have played with each other for quite some time. And as Vindictus evolves, there's always something new that I get out of playing this game, whether that is playing better in a particular raid, crafting, helping other players, or experiencing new content. End-game is about what you make of it. If you're creative, love to try new things with other players, and don't care about progressing quickly with your gear, then you will have a fun time playing this game. If you are someone who wants to have everything quickly, then you will not like Vindictus's end-game. Plain and simple.
    Akihiro_AltlandArmageddalXie