Necrochild wrote: »The support staff they can afford is a reflection of the playerbase that pays for it.
Wish I could go back in time and be a kid again and have no problems and just play my fav game after school
To add to that point, one reason that players are looking less for T2W is that more and more of them are becoming filthy casuals. It's not as if players have less time to play games anymore (most MMO players started playing about 10 years ago, and were kids then, so they were still occupied with schoolwork). It's just that there's so many games now, and the pacing for games has gotten more casual - RPG grind turned into quick FPS matches, non-linear grindfest MMOs became straightlaced P2W mobile games.
Players appreciate a game that will capture their attention, but they don't want to spend 3 hours on a single task anymore. It's as you said - going straight into PvP or dungeons is what they want; hopefully Mabi mobile will somewhat accomplish that, but I doubt a Vindi remake will get there, and Rise is a terrible way to speed up entry (what was even the point of limiting PvP to max level if someone can just max in a day?).
Just to put the nail in the coffin, KP actually focuses more on action that Vindi does. There are no levels, an extremely low dependence on stats, absolutely no P2W or Time 2 Win, it's balanced around PvP although there is non-linear PvE content across the entire world map, combat is based on reaction time and accuracy of controls, and enhancement/enchantment gimmicks are also nonexistent. In other words, it's a game that entirely allows the player to get right into the game and own everyone if they're skilled in action combat, while the players that rely on stats and equipment and refuse to learn how to play will never rank.