This is false information. Those battles were NEW battles added aside from the already existing Prepare for Counterattack/Blood Prince battles.I haven't really looked into this but what I can confirm is Prepare for Counterattack and the dungeon that combines Blood Prince with Emperor are only runnable ONCE because they are strictly to tease Transformation early ingame for the play to get a taste. (those 2 dungeons were redone to make the player feel the need to legit use trans at that level) They restricted it to only one run and that's it because then you could just farm trans EXP. So titles from those are no longer obtainable.
By the way, those S1 raid battles are now normal battles which you can repeat without any restrictions. (hence no more seals of bravery from them).GOOD NEWS.....ONLY ONE LIONOTUS RUN PogChamp
(wrong thread but you know what? IT'S GOD NEWS SO LET IT SLIDE)
https://clips.twitch.tv/BraveBreakableJalapenoDatBoi
Hello. This is DOL. (he is in charge of Mabinogi Heroes)
Four months have passed in 2017, it is mid-April.
Since the update of Hurk 2nd Weapon in January, there has been monthly events however
there was no content update so, you may be curious about the current development status.
The reason why there have been no content updates is,
we are focusing on long-term development for the big changes in the game overall.
We decided that in order for the players that value Mabinogi Heroes(Vindictus) right now to continue to have fun playing,
Vindictus needs a big change.
To name a few,
Vindictus, as an online PC game, has difficult environment to interact and enjoy with many players.
With large updates and advertisements, we receive surprisingly a large number of new players but
in actuality, there are small number of players that reach the final level and keep playing.
(The majority are 1 ~ 30 levels.)
For the current players to have more fun, new players must grow and keep playing to
create crowded enviroment in battles and trade system.
In order to achieve this many parts of the game needs renewal.
From character creation to tutorial, season 1, season 2, growth routes, ease of use, intuitiveness, enjoyment during character growth, etc.
"Let's talk with the villagers."
With who should you talk about what?
"Let's go get Bryialne's Heart."
When does it appear in which battle? In some cases, it may appear as an intermediate boss.
Why is Emuloch so difficult, which is the correct path in the Sewers, why are the stairs in the battle Secret Naughty Chamber so long,
the player experience of taking 20+ minutes to clear the battle Silent Blade, Blood Lord or Ekinar... are they really at the difficulty which new players can clear.
Into season 2, suddenly hired as a Treasure Hunter,
different battle clear methods and longer playtime, large maps, etc causes confusion and at the same time reduce the fun.
In the past, this was the latest content, or the final difficulty, so this was possible but
now it's early content and not a stage to be challenging; players should be able to experience it and move on to the next stage quickly.
Other problems are the difficulty of equipment acquisition and the limitations of character growth.
In the current game, the drop rate of the major rare items is too low, so the reward expectation for repeated play is very low.
The so called 'Fun of getting rares' is an important element in a game; it does not apply if it is too easy to acquire
and also too hard to acquire is a problem, so the right level of improvement is needed.
Enhancing, enchanting also applies to this; The Dead es failing 8 times in a row, failing 5 times in a row at +10 enhancement, etc
We are trying to prevent these kind of things from now on.
In some views, the end of equipment growth is soon/short and the feeling of getting stronger is little.
If you play lightly, it may be difficult to agree.
For those that have invested many hours playing the game, and for players that have played the game for a long duration time,
you may have experienced it was fun to farm for equipments, but after a while the fun was gone.
Getting better equipments doesn't make you feel any stronger, and in some cases that progress is too short(ends too quickly).
These parts needs to be improved to be a more fun enviroment.
In order to do this, system improvements will be needed as well as all existing battles in the game must be re-balanced.
The development team is preparing big changes to the game consisting of over 100 changes.
The afore mentioned things are a part these changes.
Depending on the item, there may be a combination of things that can be explained in one or two lines and some things to introduce in several lines.
We are currently not at the stage in which we can talk about the new content so,
I only talked about the big changes.
New content is currently being developed with devotion, and we will prepare them at high qualities to bring you satisfaction.
The scale of this update is several times larger than our previous updates so,
we could not do monthly updates like previous updates.
If we divided the updates into monthly updates, then the overall update volume would have been decreased by half;
It would have turned into last year's Smash update.
(He means the quality would have gone down as well with the quantity of changes. KR's smash update was horrible.)
We aim to well prepare to meet the milestones of the development on time,
to possibly introduce the update to the test server sometime during May.
See you on the next development log with other news.
Thankyou.
Oh, I also saw comments regarding the April Fools' font change on a fan site posting. (he's talking about inven.co.kr)
It looked inappropriate for our game in my eyes as well so I requested to end the event early.
I'm sorry I couldn't prevent this event beforehand, and thankyou for the feedbacks.
(KR ended the font change thing after like 2 days. We had it for the whole event period though )