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  • Mood Missions

    Due to the forums going into read-only mode, I have moved this guide to a new site, and will be updating there. Please see that guide for the latest information.

    How to Do Mood Missions
    In town, your character will randomly display an emoticon above their head, indicating that a mood mission is available. Press F1 to bring up the mood mission menu. Here you have 3-4 (not terribly descriptive) mission options. Press and hold the corresponding number (1-4) to select a mission, and details on what to do will be provided. You have 2 hours to complete the mission. Bring up the main menu and select "Moods" to claim the rewards.

    On the gamepad, hold L2 or R2 to bring up the mood mission menu, and use the D-pad to select the mission.

    Mood seals - 30 seals can be exchanged for Mood Emotes in the Seal Shop. Mood emotes will display above the character's head when an emoticon is entered in the chat. See the available mood emotes in the third post.

    The mood seal shop also contains a "Lucky Streak Buff Scroll", which will give you a buff to luck, critical, balance, and other stats for 24 hours:

    You can also get an airtight (account-shareable only) mood seal for 2 regular mood seals, making it worth it to do mood missions on alts and share them to your main.

    Buff - lasts 2 hours with effects depending on the resulting mood
    • Calm: CRIT RST +3
    • Joy: Luck +3
    • Mad: DEF +200
    • Off: BAL +2
    • Pumped: (M)ATT +200
    • Weepy: ATT SPD +2

    Mood display - While a mood mission is available or a mood buff is applied, you can use the "/mood" command to display your current mood.

    5-Star Mood Missions
    Occasionally (about 1% of the time) a fourth mood mission selection will be available, with 5 stars decorating the name. Completing this mission will give 2 mood seals instead of the usual 1.

    Mission Descriptions

    Tracking mood mission descriptions and resulting moods is an ongoing process. This post and spreadsheet should be updated semi-regularly.

    Patch notes introducing mood missions
  • Mitigating the Effect of Fatigue on Gameplay

    Due to the forums going into read-only mode, I have moved this guide to a new site, and will be updating there. Please see that guide for the latest information.


    Reduce Fatigue Consumption
    • Always get fine/premium soaps before running missions - reduce fatigue consumption by 25%
    • VIP/VVIP service reduces fatigue consumption by 50% - does not stack with soaps (though other soap effects do apply)
      • VIP can be obtained through level up rewards, the AP shop, and the supply depot.
      • VVIP can be obtained through event rewards, marketplace, supply depot, and some partner promotional codes.
    • Always run your fatigue to 0 before using anything to recover (excepting VVIP potions) - partial fatigue gives full credit for missions
      • In the same vein, save missions that drain lots of fatigue (e.g. Red Moon, Special, S4 in general) for when you have very little left
    • Fatigue is only consumed when a boss is defeated
      • Usually this is at end of a battle, but places with multiple bosses (AA/Tower/Cadet Ceremony) consume fatigue on first boss defeat
      • If you aren't getting what you want out of a mission (e.g. missed the desired medal in Ein Lacher), it's better to quit and try again than finish and restart

    Zero-Fatigue Activities
    • Royal Army Raids - consumes no fatigue
    • Friendship missions - consumes no fatigue
    • Raids in Practice Mode - consumes no fatigue
    • PVP - consumes no fatigue
    • Fishing - consumes no fatigue
    • You can technically advance through the story at 0% fatigue and still get story-completion EXP, but it is not recommended:
      • You will miss out on items/gold/AP/battle EXP
      • If story requires you to get a story item, it may not be retrieved if you have no fatigue (issue found in Beggar's Report)
      • You may not get battle points (BP) required for upcoming missions that have that missions as a prerequisite, so you will just get stuck again
    • Title farming - do at 0% fatigue
    • Ein Lacher - you can get first-time medals with 0% fatigue, though not general participation medals
    • Some temporal missions
      • Can do at 0% fatigue
      • Or quit after accomplishing mission objective (e.g. transforming), but without defeating the boss, to use no fatigue
    • Some event objectives (e.g. "complete 20 level 30+ battles") - can do at 0% fatigue
    • Path Point accumulation

    Restore Fatigue
    • Guild house beds restore 30%+ fatigue once per day
    • An Object (shortcut "L") will restore 30%+ fatigue once per day
    • Fatigue potions will restore 10% fatigue each - acquire from events, daily mission rewards, Seal of Dedication exchange, Fruit Fight Gift Boxes, VVIP service
      • Use VVIP service fatigue potions right away until you get to max - they are replenished on the hour
      • Fatigue potions from daily missions and seal shop are shareable within account - potentially worth doing quick missions on alts to get and give to main
    • Wait until daily reset (see below) at 7 a.m. UTC

    Maximizing Starting Fatigue
    • Get the "Add Object FP" Wardrobe skills (requires object points)
      • Additional skill levels require more object points (25 points for first level, 385 points for current max level)
      • Increases max fatigue (to 310% for first level, to 400% for max level)
      • Increases "normal fatigue" (to 110% for first level, to 200% for max level)
      • Improves fatigue restoration by objects and beds (to 33% for first level, 60% for max level)
    • Before level 90, you get back all normal fatigue plus 100% bonus fatigue on top of that
      • Since it's so generous, it's useful to farm things before you hit 90 (like AP, materials, waking stones)
    • Level 90+, you get back all normal fatigue, plus 0.2x(remaining normal fatigue you had the day before) in bonus fatigue. So you can get a maximum of 20% bonus fatigue restored per day just waiting and not playing (or up to 40% with all Add Object FP skills).
    • If you get access to a guild bed and/or objects, always use them every day. Even if you're not fully drained, if you are done playing for the day, use them. Even if they won't get you past 100%, it'll net you an extra 6% restored per.
      • It is technically most efficient to run your fatigue completely out each day (and all objects/beds).