Most characters have similar potential for the actual defense stat. So if you get hit without blocking or dodging, I think it will generally do the same damage for all characters, assuming similar equipment, etc.
In terms of survivability, I thin…
Items aren't getting bound when transferred within one account. So the original use-case of transferring drops from all characters to one for dismantling is not affected.
I still think it's a terrible change, but it doesn't have an impact on that.
Reposting my guide from the official discord:
Fervor or Impact
What are they?
New Path skills - only apply while transformed
-Fervor - increases Additional Damage
-Impact - increases "Impact Speed" = increases penetration = hit drag reduct…
Selecting the Resulting Buff
There is a guaranteed mapping from initial emote and mission selection to the resulting mood (and therefore the resulting buff). The mapping from initial emote to resulting mood is consistent for all missions within a c…
Let me know if there are any mistakes or anything that should be added. Thanks!
Detailed the Add Object FP skills
Additional sources for fatigue potions
Added fishing and practice mode to zero-fatigue activities
I have not received either of those items for this event yet, so I can't be sure, but I don't believe you have any choice in the item you'll get. The "Max +20" box gives you a coupon to automatically enhance accessories up to a certain level, random…