If nothing else, it would only be fair if NA and EU had the ability to purchase the same airtight items that the KR server currently enjoys. I believe that includes Airtight Enhancement Runes, which is probably the biggest deal in terms of enabling …
Most characters have similar potential for the actual defense stat. So if you get hit without blocking or dodging, I think it will generally do the same damage for all characters, assuming similar equipment, etc.
In terms of survivability, I thin…
Items aren't getting bound when transferred within one account. So the original use-case of transferring drops from all characters to one for dismantling is not affected.
I still think it's a terrible change, but it doesn't have an impact on that.
Reposting my guide from the official discord:
Fervor or Impact
What are they?
New Path skills - only apply while transformed
-Fervor - increases Additional Damage
-Impact - increases "Impact Speed" = increases penetration = hit drag reduct…
Selecting the Resulting Buff
There is a guaranteed mapping from initial emote and mission selection to the resulting mood (and therefore the resulting buff). The mapping from initial emote to resulting mood is consistent for all missions within a c…
Let me know if there are any mistakes or anything that should be added. Thanks!
Detailed the Add Object FP skills
Additional sources for fatigue potions
Added fishing and practice mode to zero-fatigue activities