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Cessa

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Cessa
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  • What are your favorite little fixes in this patch?

    Weapon glow.
    Bladehawk
  • S3C2E3 - Patch notes, map and battles

    I can put Spirited ES on the new accessories in Vindictus Armory.
    Please tell me that's correct.
    http://vindictusmanual.com/

    It would do so much for this game.
    ZezeBladehawk
  • What is wrong with this game?

    Vindictus is horribly optimized (not optimized at all). lol

    I recently upgraded from an i5 2500k @ 4.5ghz to an i7 4770k @ 4.7ghz.
    Literally no change at all to my ability to host raids.

    If I have 1-4 people I'm generally okay with rarely any dips below 40fps when I host no matter the raid.
    If I have 5-8 people and I'm in Pantheum or Juggernaut or one of the other harsher raids, I'm lucky if I get anything more than a slideshow at 10-25 fps. And in raids that don't crush fps like Havan or Iset I'm lucky if I maintain 40fps. Usually struggling around 30 or 35fps in those.

    Also, go to Twilight Desert and host a raid. Go into the dungeons, rotate the camera around. Vindictus renders the dungeon room and the rest of the map.
    Kill off the enemies, then keep the fps display on and rotate the screen around. As you get back to viewing the rest of the map and not just the dungeon room the fps drops significantly. When you're no longer facing the rest of the map the fps increases again.

    For this reason, I think the fps drops in Vindictus are all because the game renders things that are off-screen and it renders a hell of a lot of them without consideration as to whether or not those objects are in view. My friends and I have a theory about Juggernaut that the fps drops are because the game is rendering all those useless gears turning in the background behind the walls of the cavern you fight in. And for Pantheum it's his cloak effects and all the lava that's probably behind the walls and under the floor.

    I remember a while ago that a GM came out and said that so long as you don't virtual box and you have one computer per account logged in you can have multiple characters logged in.

    For this reason, it may be beneficial if you are playing with friends and you all agree with it, that you have a separate "host" computer set up. This host computer logs into a dummy account and hosts the raid so it has to bear the burden of all those stupid and pointless renders. You face him away from the action so it doesn't have to render any of that and then you guys can all fight with normal 60fps.

    AND if what I remember about the GM saying about multiple computers for different characters logged in holds true.
    You wouldn't be playing it, it just logs in, hosts the raid, you join, and then it turns away from the action and sits there.
    The rules I recall were that everyone in the raid must be made aware of this and must agree to it. So generally, it's best if you just do it amongst your friends in private raids only. Pubbies that see the host afking despite what you may try and explain will be get annoyed unless the raid ends really quickly each time. ANd hey, you double your drop rate. *shrugs*
    FlufffyParrotXieBladehawkGhengisJohnBloodAngelWilko
  • What is so great about vindictus' combat?

    Black Desert-
    Hack and slash. Go to boss, gear check to see if you die fast or not. Gear check to see if you can do enough damage or not. If yes to both of those, you can fight it. If not you die. After that you just button mash and win against the boss. Game is geared around PvP they say. PvP is a gear check. If you are too weak, you get one shotted. Or you one shot others if they are too weak. Other than that all it is is cooldown spamming to do preemptive strikes that will go through their super armor attacks and just kill them outright, basically. Guild combat is just a mess of people spamming skills because that's the easiest way to do it. It's not "action." It's just spamming.

    TERA-
    Combat is nice but it's not fluid. Just look at the character animations. They are not as smooth as Vindictus. Also, battles are just button spams without worrying about getting hit because you can just recover. Healing classes are in as well that will just spam heals on you. Bosses are so forgiving you can beat this game while half awake and the gear checks are even harsher than Vindictus.

    Blade and Soul-
    Very stoic character animations. Gear checks are so freaking harsh as well. This is literally pay to win. PvP normalizes the gear but it's still really stupid. If you want PvP just go to actual fighting games. So it's just PvE as usual and it's a combination of TERA combat with stupid Black Desert gear checks. People think monsters are hard to fight because they are supposed to be smart but really it's just a stupid dance mania game that once you understand how it works is really dumb and pointless. Fighting games just do it so much better and they tried to take some of it in but it doesn't mesh well with 3D stuff.

    Vindictus-
    Gear checks are the smallest of the games mentioned here. The biggest thing is attack speed but playing well can mitigate that. PvP is a joke and there are few that really care about it or think it matters (shameful). Combat is harsh. The biggest gear check you can have is defense. But even 13k defense won't save you from getting 3 shotted by a S3 boss. Because it happens. There is no dedicated healer class. You cannot spam potions unless you want to dump money into it for merc pots, but the game isn't designed around that. You have to learn how to fight against every boss. You have to know what your character can and cannot do. Very few things your character does are based around cooldowns. Combat is operated on a LR basis for stringing your attacks together only. Vindictus IS NOT A REFLEX GAME. Blade and Soul is a reflex game. Combat in Vindictus is steady and paced out. Often times, when newer players get hit or inexperienced players die they think it's lag because it wouldn't let them react fast enough to an attack or that their character sucks and died because it doesn't react fast enough. That is NOT THE CASE. Vindictus' combat is metered out and you have to learn to pace your attacks and when to stop and prepare to dodge. Because staying alive means deeps, dead and getting hit means zero deeps. That's what separates good players from inexperienced ones in Vindictus. The better and best players learn enough that they begin learning how to fit attacks in where they normally never were able to before. And this is where attack speed is the main limiting point to Vindictus and why you see so many long time players leaving the game because they get attack speed capped due to enhance failure rates that are just extremely unforgiving.

    Combat in Vindictus is how it should be. If it were faster you just have an anime style button mash fest against the bosses where it could be reaction based play. And that's one way to play but it would also make it so freaking easy because you never have to time anything to win. You just spam attacks and then press dodge or block on reaction when it happens and that's easy to do for almost anyone to do. Or they make it so hard that almost no one is able to play except for those with the fastest reaction times.

    So Vindictus combat is at just the right speed where boss attacks must be thought about, your own attacks must be thought about so you don't go into an attack animation that you can't dodge out of when a boss attack comes at you. You must be actively thinking several steps ahead and be aware of what you can and cannot do because if you do something bad you will get hit by a boss attack. Good players know this instinctively and fit in attacks when they can. Bad players think it's some action reflex based game and will spam attacks and eat dirt the entire raid battle and complain about lag or that they don't have good enough gear or that their character sucks or that they don't have enough attack speed. Let me tell you something. Even with 20 attack speed or 70 attack speed, you can only fit in maybe a few extra attacks here or there. What it allows you to do is setup for the next attacks after the bosses more easily. That's where the good players are able to exploit their experience against the boss. Bad players that think the attack speed will let them react to boss attacks faster will still be eating dirt. It'll be a little easier in some cases, but really, only Scythe Evie can play like that until the very highest of nearly unreachable attack speeds.

    If only Vindictus had some way to manage attack speed that wasn't on permanent weapon loss mode. This game would be great and all the players that are gone would come back and play.
    SuhpremeMochiSweetiMiniXieBladehawk
  • Where does delia sit in comparison

    Yeah... Fiona can block and keep attacking, basically.
    And are you saying you're a level 69 Fiona with a +15 lvl 60 black hammer?
    But you have 27k atk, 80 attack speed, and 12k defense? Let me see you in game and show your equipment, please.

    Saekoikls9VoldairejjX