[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
Hurk Second Weapon Officially Confirmed?
I can't read Korean but this video seems to show that Hurk will be getting his second weapon first.
*shown at 1m 13s in the video
Comments
1st teaser
"New thing every wednesday for the next month"
The new episode start from the new town Berbhe (or whatever the localization will be) and the new arena's name is Donegal or something like that.
The area is a frozen ancient ruin lie dormant in the frozen Donegal
New raid boss is a Dullahan. No head, and the armor contain his soul. "I wonder what kind of attack he will use"
Aggressive creature "defreeze" or "despreeze" or "defrost" or... whatever, live in center of the ancient ruins. Can tolerate Donegal ice and use ice as weapon.
Johanus, leader of the ice creatures above. Has a "oppresive aura so stronk that seem like it can frozen the whole mountain"
========
2nd teaser
New weapon line from this chapter. Mats are drop from Dullahan as expected. The new gear from Dullahan are lvl 95 gear
They will be back in Dec for news about 2nd weapon.
This episode will have some normal battle and one raid. I imagine the ice creatures above will be bosses of normal battle, you have to go through them to meet Dullahan.
Dullahan in game. "Soon™"
========
3rd teaser
Next teaser will be dec 21th
Hurk 2nd weapon is a 2 handed weapon. That’s what on the screen. What kind of animation is this?
Any other info? No, all they can say is it’s a 2 handed weapon.
This art focus on creating a stronger, seasoned Hurk based on the experience he gained by wandering the world.
Event etc, nothing here.
The guy who designed this new weapon?
More event stuff.
==============
Teaser 4
Hi, new weapon blah blah blah (+shy)
Today we focusing on Hurk new 2nd weapon
First, lets me talk about some detail
As mentioned 2 weeks ago, this is designed based on the idea of him being seasoned veteran after wandering the world, with a combat style that’s not being restricted.
Personally it’s fun and challenging to design a character that is both Oriental warrior and Western gunner mixed together
Hurk new weapon of choice is a shotgun and a longblade (SPELLSWORD) to help him cope with various situation
We decided to use the spellsword because they were considered to be most suitable, instead of making new sword cuz there are too many sword already
(It's unclear that the gun and the blade will be separated, or fused into one weapon, and not sure if they use arisha weapon directly or just reuse the model)
I was trying to avoid making it look like a shotgun, but finding a design that can convey the firepower is hard
Wat do u think?
We are working hard to prepare for winter update 2
=============
5th update: Vid of Hurk's 2nd weapon in action
Important tidbits from the vid:
the weapon is called teide, they doesn't explain why
they have a lot of trouble deciding which weaopn to make
user want axe lance halberd etc, but they make teide cuz it's something player can't easily anticipated
the combat can be explained with two keyword "loading and hurting"
normal = sword, smashes = gun
use sword to hurt mob then use gun to deal additional attack for extra damage
they focused on making normal and smashed can be linked smoothly
the skill at 1:26 is named "impact sure shot" that is accurate, powerful and can hit from a distance
this new weapon is made based on the keyword "rule breaker"
the developer worked on a different combat style than existing character
the update will be in Jan
Hope he"ll get cool moveset, not another blackhammer or ingkell ripoff, due to his design.
Man, I hope he's got a battle cry that's super loud, echoes, and shakes the screen. Imagine trying to taunt out a clash and this guy just belts out a facemelting shout twice as loud and tries to smash your face in. Can't wait to see the armor/weapons for this episode too.
That's just fan creation, not real.
Every. Time.
Welp, the gap between region contents (we're not talking about newest regions out there, like Thailand) has already been shortened less than a year ago. No need to hurry, actually. As one popular meme says: "You can't just jump ahead right to the latest content possible". That is for new players' sake. Else, this talk will walk in infinite loop until either the developer exhausts all the content possible, or something will cause admin/gm wars and the game would literally "burn in the flames of eternal rage" and eventually close up. The game needs players, especially new ones.
The problem, on the other hand, might lie in the incostistency of this said content. Different region publishers do things different according to the content that they receive AND according to player's wishes (e.g. Japan gets Tower of Struggle and Quick Battle feature while CN gets Alban Festival with thanksgiving events). However, returning to the point of not hurrying, even players' wishes have limits. You can't just ask for candy, that will give you over 99999 M.ATT or ATT and over 40 ATT SPD when it turns you into the shame of a toxic player.
That said, I'll just tell one thing. There is no need to hurry, because while new content seems important, it's not what the game is about anyway. Yeah, RNG might urge you to spam Meteor and summon ponies to calm your anger. But new players are also important. Interaction - that is what MMO genre is about, no matter what type of game this is. Let's be more positive, that staff will do whatever is possible to fix bugs (and maybe story typos? Seriously, staff, do something about it! Some people DO read!) and make content as plausible as it should be.
Returning to the new content overview:
Hope there will be new game mechanics implemented for RAID fight, because I doubt that people will kick his legs until his HP reaches 0. Climbing maybe (assuming its size)? Or something environmental?
Seeing as Lv 95 or Lv 100 haven't introduced yet (have they?), new sets might only fit the design and its armor type. However, if by any chance they will, maybe ATT planks will raise up to 35-40k ATT? Could be.
We missed out on over 3 months of being able to work on our shards, the revamped royal army raids took forever due to the att cap and dropped the wrong rares so most people avoided them, and Ein Lacher was just a month long distraction or a frustrating reality check on the game's character balance depending on who you ask. All while we knew that there were fixes and new systems on the way that would remedy some of these problems. It was an informed decision to cut up the content the way they did and it's irritating that they would be so inconsiderate, whichever side it was that was in charge of it.
I hate to pull the thread more off topic but just felt that needed to be pointed out. I don't want to pile too much hate on the nexon guys because I know they've been dealing with new forums and migration stuff, but this line of releases has just been a mess and we can only hope they learn from it.