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Update: Added info below about whether runes are bound!
Event Basics:
Event is per character.
You age your bunny by feeding your pet chow. The bunny can age 10 years. Each year is composed of 15 increments.
Each "Today" battle yields only one Bunny Chow box (doesn't matter how many bosses). Inside is one type of chow. Daily there is a grand total of 13 possible Today battles (7 Colhen, 3 Rocheste, 1 Malina, 2 Ben Chenner).
Types of Chow: Bunny Chow Original, Flashy Chow, Frowny Chow
Optimally -- you can age the bunny 26 increments per day. You can reach 10 years old in 6 days.
Once the bunny reaches 10 years old you can obtain the 10th year prize multiple times. Each successive time only need to fill the 15 increment bar. From here on out it will only take 8 dailies per day to get another rune.
You want to time your feedings (and chow you feed with) based on the bunny's mood. The mood is determined by the color of his spoken text. You can feed anytime. If you correctly time your feedings to match what the bunny mood you will increase the bar by an increment of 2. Else it will increase the bar by an increment of 1.
When the bunny text color is -- feed it
Blue text - Bunny Chow Original
Orange Text - Flash Chow
Purple Text - Frowny Chow
Frequently Asked Questions
Q: Do the rewards expire or bind to the character?
A: Each egg gift is received in mail and expires after 7 days. It is bound to the character. Depending on the items inside they will either be bound or not. For example: Runes are not bound and can be put in shared storage. AP Capsules are bound.
Q: How to quickly find todays quick battles?
A: Hit the 'K' key and filter by "Today's" battles:
So I am finally getting around to opening these. The box text claims it comes with Gallant / Bloodlust. But when I opened 2 -- 1 on a STR char and 1 on an INT char I got Divine Punishment and Maelstrom as suffix.
I opened one when the event originally came out and got Bloodlust. Is this a sneaktip change or did this always happen?
Lolo's guide for dealing with the incredibly enraging RNG of this game
1. Choose only 1 character at a time to focus on enhancement/enchants. All enhancement/enchant event items go to this character.
2. Focus on your weapon first. It has the most impact. Above all if you can purchase the weapon you want you should do that. Otherwise, you will enhance your weapon in due time but first take a moment of reflection and decide what enhancement tier you realistically would like to settle in. I suggest settling into the lowest tier your willing to start in and graduate to higher tiers over time.
+1 - +9: Come on man! You're not ready yet for this guide. Stick with purple weps while you decide if you're serious or not.
+10 - +11: Welcome to the club.
+12 - +13: Stepping up your game.
+14 - +15: Shooting for the stars.
3. Based on your tier you can now choose your enhancement strategy:
+10 - +11: The preferred approach is to use a 10-15 coupon on a full orange weapon that comes about twice a year during events. Most coupons will result in a +10 or +11. The backup approach is to enhance the weapon yourself until you get to +6 (Don't bother with runes. Durability should be increased before you start if your worried about that). From +7 to +10 you'll want to use saved up enhancement runes or enhancement coupons (+1 > +3) .
Once you reach +10 the preferred approach to reach +11 is use a premium enhancement rune. The backup approach is YOLO and basically you have two chances to get there. Do not YOLO unless you have the AP to restore or a reasonable backup weapon or enough gold to start this step over again upon double boom.
+12 - +13: At this level the approach changes slightly. Here rather than starting with full OJ weps I start with OJ primary only weps. Especially if your going for +13 your probably going to boom a few weps before landing it. Therefore it may be more more cost effective to replace the shards after. The deciding factor is your rune situation. Follow the steps the +10-+11 guide to get weapons to +11. If possible use the (+10-+12 protection rune) to make at attempt to jump to +12. If you don't have any and are happy with a +12 then this is where you YOLO. The jump from +12 to +13 is always YOLO so realistically you will have a couple weapons ready to make the jump from +11. It really helps to have 20K+ AP stacked here. Restore and re-try weps before trying fresh ones which can always be resold.
+14 - +15: You really should buy from someone else at this tier. There is no super secret here. It either requires a lot of luck + gold + AP or a lot of alt accounts to get plenty of +10-15 coupons...
4. Once you have your enhanced weapon you can begin enchanting it. First use any exquisite enchant runes, followed by premium enchant runes, followed by standard enchant runes.
5. Now you can focus on armor. Again, always preferable to buy pre-enchanted armor. There just isn't enough free runes per year for 5 pieces. If you don't have that type of gold then you will need to try the slow build route. Always use full OJ here because the replacement shard cost is prohibitive. YOLO your first r7 scroll. Your runes will be used to protect the armor while putting the 2nd enchant on. I suggest starting with the chest/tunic since most people are good with master ES it makes it the easiest set piece to finish. If you want to keep making a progress I suggest trying to nail the first r7 on all 5 pieces first and then circling back around with runes saved over time.
6. When your armor pieces are fully enchanted you can begin the enhancement process up to +10 using the steps described in the weapon section.
7. Finally you can focus on infusions. And if you value your sanity and gold you will just buy them pre-made...