Glad to have sparked such a passionate discussion!
Remember - this was my first impressions, not an actual "review" of the game. So anyone taking it as such missed the entire point of the video. It was merely to give our viewers a look at how the game plays in 2018 for someone tackling it for the first time. You're more than welcome to flame away and criticize the video - it's your prerogative. At the end of the day, my viewers enjoyed watching me mess around for a few hours as a newbie, and that's really what counts.
Regardless, thank you all for chiming in to the discussion! Glad to see the community isn't dead yet!
How do rate this game 1.5 stars for PvP/PvE and Story Content when you can't even get past level 20?
Easy, because from what I experienced, that's what I felt it deserved. Yes, neither Wiggy and I, nor my wife and I have ever made it beyond level 40. MMO reviews are very different to movie reviews, or reviews of video games that can be finished in 20-30 hours. MMOs often take hundreds to fully experience everything, and by that logic, wouldn't really ever be possible to fully rate, considering so many have populations so minuscule that experiencing the content is virtually impossible. While the written review on the website features an ending review of the game based off of 40 levels of experience, the video does not, and is there for my viewers to enjoy.
Cloakshire wrote: »
If the publishers and developers don't advertise their product, then it's up to the community to do so.
Do you talk about Vindictus to your friends or recommend it to others? I personally do. Most people I talk to have never heard of Vindictus, but they always find what I show them interesting and some have even joined the game. I know everyone I show won't be interested enough to try it, but I'm still doing my part to keep this community going. If I can do it, so can you. The next time you're talking about games with a friend, co-worker, or whoever... ask them if they've heard of Vindictus and show them the game. Not only does this help the playerbase, but they'll be joining the game knowing that there will be people they already know. It also gives us veterans the opportunity to mentor newer players so we can create an open and friendly feel for our community. Both of these aspects will boost Vin's retention of newer players.
I'm not saying that everyone has to spend hundreds of dollars to keep the game going, but if the community gets small enough, that may become the case. The bigger the community, the less each individual has to spend. One-hundred people spending $10 is better than ten people spending $100. They both equal out to $1000, but in one scenario, a person quitting means a 1% revenue loss while the other equals a 10% loss. This shows how important a community's size means. The only way we can bring the community size up is if we all work together and save the game we enjoy.