[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
It's a great improvement in theory, just not in practice because of the mat requirements. If you like/can deal with Onslaught then you can get steel relatively cheaply overall, though it might cost your sanity. In terms of value, though, the amount of steel for a single try from 12 to 13, for instance, for a 100 weapon is worth almost 166m in gold. Add in a 40m weapon essence, and two 12m gold ores and you're looking at well over 200m per try. Fail once and your next try after reforging again leaves you sitting at what it would have cost had you simply sold your +12 and paid the difference to buy a +13. Fail twice and keep going and you're worse off than you would have been had you bought a +13 outright. That's a very precipitous change in fortunes with no means of mitigating the risk.
This of course assumes a +13, 14, etc., to buy, but the fact is that it is an extremely expensive system for us. Having the same mat requirements as KR with a much less active population--even with bots trying their best =p--just doesn't make it a great experience. I'm leaving it alone for now because it doesn't make sense cost-wise. I gave it a go on a Dulla weap with steel from the AP shop event and the free packs we've gotten from "Golden Time" since Dulla mats are cheap and we were given steel and runes that would expire anyway. It failed at no big loss since most of the items were free/inexpensive, but doing that over and over again since I'm one of those who doesn't like Onslaught would be mind-numbing and just make me hate even playing the game.
TLDR: could be great, but it doesn't make financial sense for most players. Not worth trying at all for anything below +12, and even then it might be questionable if you don't like farming via Onslaught. The cost really needs to be better balanced for NA/EU/AUS population.
Byte is a horrible, clickbait streamer. He's lost all credibility with a lot of the gaming community.
I do agree with the idea that it's clownish of DevCat to dedicate resources to built a MH-style clone on a brand new engine rather than putting efforts into the next iteration or a reboot of Vindictus with modern graphics. It just shows that they don't have a clue about the pulse of what players want. People ask again and again about games that have combat that matches Vindictus, and people admit time and time again that there's just nothing MMO or MMO-lite wise that's on the same level. I can't for the life of me understand why they hate success so much. Players are begging for more content like what Vindi offers with updated graphics and instead DC tries to take on the MH franchise with a focus on mounted combat of all things.
Why try to get into a new ballgame instead of playing to your strengths? DevCat/Nexon are the weirdest dev house/publisher combo I've ever seen aside from maybe the clowns responsible for relaunching Bless on UR3 as a crapfest then a month later announcing that Bless 2 will be releasing for consoles on UR4. I just can't even comprehend what goes on behind the scenes.
Pretty good showcase of how she plays. No-hit sessions tend to be a little milder in terms of actually enjoying all a character is capable of, but you get to see most of her moves and abilities in action here.
It's because of connectivity issues from your reason, friend. SA is apparently a nightmare, hence even many larger gaming companies not placing dedicated servers there and also blocking the region. If you want to be able to play get some of that gov't cheese invested in better digital infrastructure and incentivize companies to support gaming. I understand that it sucks, but there are hurdles to doing business there, and that's before we even get into things like maintaining licenses.