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Can't believe you guys really didn't learn from all the players you lost with the initial forced move to the Nexon Launcher. Who is running things over there? Do you really think there's any chance of getting us to check out other titles you host when you do it by brute force? With this and the recent ban wave I'm done supporting this title.
You don't communicate with us before making sweeping changes, you don't reply to polite inquiries made by large numbers of players, and you don't take players' best interests into account before you implement systems that literally make the game unplayable for some. I don't understand the motivations, but if your end game is wrecking your players, grats on hitting the new level cap.
Nexon launcher isn't even opening the game. The website has had issues for days, now the launcher is broken. GG Global. Maybe in a week or two they'll tell us what's wrong.
The current changes to enhancing/enchanting that are in place in Asia and partially rolled out here are a step in the right direction. Improving them further would be very welcome. SWTOR used to have gearing that was almost non-reliant on RNG and people pumped insane amounts of cash into it every month despite a horrid engine and at times not the greatest design. WoW has sub costs and people still pump money into the cash shop. It's about time that Korean devs come to realize that RNG protection and keeping your players scared through the need for it are not the best means of keeping a stable, loyal, happy fan base.
I would spend money on cosmetics and convenience without issue, but devaluing the time and money that players have invested by destroying gear does not endear anyone but sadists. For whatever reason BDO has still had success with late game item destruction, but even they make sure that players are well-invested and not required to spend money for the most part until the top tiers of leveling. Destruction beyond +10? Sure, but there should be unlimited AP revives, at least up to say, +12.
TL;DR No one should ever feel like their investment in a game has no return and makes them feel worse than had they never played at all.