Resets are garbage, and with that upcoming change that makes lower level items reset at +9-10 instead of breaking, I would get more annoyed at failing those levels because of the amount of elixirs being wasted. At least on break you could just spend some ap and try again from where it was.It's just kind of butt all the way around. 16K+ AP to restore a +8 90 item that boomed is quite annoying. Failing +9/+10 should at worst reset to +7. Even that would still be tedious, but it would be far better than the current system. It's like Nexon doesn't get it. These microtransaction games are cleaning up on mobile and PC because people want to pay for convenience, not to protect themselves from losing weeks or months of work. Vindi is going to continue being a harder and harder sell, and if Bless manages to get its revamped combat right or KUF2 ever gets itself together odds are I'm gone completely. I deal with enough possibility of failure in real life, and at least in general here months of work don't go down the drain due to RNG.