[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.

Prototypemind

Über

Benutzername
Prototypemind
Beigetreten
Besuche
807
Zuletzt aktiv
Rollen
Member
Points
8,530
Abzeichen
18
Posts
1,320
  • Should RNG be Removed from enhancement?

    Resets are garbage, and with that upcoming change that makes lower level items reset at +9-10 instead of breaking, I would get more annoyed at failing those levels because of the amount of elixirs being wasted. At least on break you could just spend some ap and try again from where it was.
    It's just kind of butt all the way around. 16K+ AP to restore a +8 90 item that boomed is quite annoying. Failing +9/+10 should at worst reset to +7. Even that would still be tedious, but it would be far better than the current system. It's like Nexon doesn't get it. These microtransaction games are cleaning up on mobile and PC because people want to pay for convenience, not to protect themselves from losing weeks or months of work. Vindi is going to continue being a harder and harder sell, and if Bless manages to get its revamped combat right or KUF2 ever gets itself together odds are I'm gone completely. I deal with enough possibility of failure in real life, and at least in general here months of work don't go down the drain due to RNG.

    TLDR: Vindi's system is archaic and dinosaurs will die. Get it together, and stop acting like you're a rookie company, Nexon.
    jjX
  • really? being nice is too much?

    Eh, I think more people getting geared will see more people wanting to do S3. I'd love doing it on all my toons but literally only my Sylas and Kai are geared enough to really be contributing in there. Making it somewhat easier to gear means I'll play more of my alts. The people who get bored quickly mostly seem to be those who run a main and pay almost no attention to alts. I love taking my time spreading my efforts out and enjoying more than one at a time.
    BloodAngel
  • Should RNG be Removed from enhancement?

    Resetting from +6-+8 is garbage. Durability loss is fine, but players should be able to reasonably move their weapons up to a viable level for playing leveling content and daily areas. Resetting to +8 on +9/+10 would be an okay addition. Runes for +11->+12 like the one we got over the summer should be able to be acquired more often. From +13-+15 is fine that it's risky, but I agree that two failures and a weapon you worked for months to gain being gone is still garbage. Even TERA with its horrible RNG doesn't destroy items on failure and adds a slightly increased chance each time you fail. Their players still aren't all running around with +15s.

    Enchanting is being fixed somewhat. A lot of the old R9/8s are being rolled back to Rank A. 40% stick chance needs to be revamped on the R7s, or the drop rate needs to go up. The only reason we have scroll in circulation at reasonable levels at any point is having a high population to overcome the RNG; right now the population is mediocre and so scroll prices have stayed stupidly high for months. Even with some of the fixes bringing overall costs down, scrolls stay high if the shop isn't in place, which has only happened once before. Again, item destruction for failure needs a balance.

    This thread isn't the only time that players have suggested infinite revives. This game has the best combat out there, but it also has the harshest consequences for failure out there. That needs to change.
    Aqua22VahelDiRaizelPixelPantsu
  • How to make monies?

    The only reason you needed exorbitant amounts of gold was because of all the whales buying gold through rmt and gouging other players for sought-after items. Now that prices have been brought down to more reasonable levels for most mats, and will be brought back in check temporarily for scrolls, players can attain decent amounts of gold simply by playing. The only ones who want to keep things crazy high are those who want massive returns on items that they've bought up and horded, or those who like to keep their items more exclusive so that they simply will see fewer players in the game with them.

    Make what gold you can and make the smart decision by buying things at reasonable prices. It's nice to know that we'll finally be in a place where you can make the gold for at least some items within a reasonable span of time. Some things will stay somewhat higher because of the poopy RNG in this game, but there's no reason for most items to take weeks and weeks of grinding to attain enough gold for.
    AequipondiumThePharaohPixelPantsuArellaRoth
  • Why is Orange gear abbreviated as OJ?

    I wonder why the stateside/EU devs are either too lazy or given so little leeway with code that they can't go in and set the character limit to a more acceptable value for western languages. This game has been out for years and it's pretty sad to see that's never been accomplished.
    Aqua22