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So I haven't tried any 80/90 gear yet since there's none that I need to enhance, but apparently at least up to 60 gear the item only resets to one when failing an attempt at +8. Below that the item only decreases by one level, and +8 onward is where elixirs are needed for the first time now. I'm really surprised that they didn't put this change in the notes in more detail. A very nice improvement to the enhancement system.
Anyone else able to confirm this and up to what level it's true for?
It's always sad when devs take mechanics/abilities that players have gotten used to and learned to play with in the best possible way and then negate them. The negative responses aren't surprising though; the similar Kai thread had hate out the wazoo and Hurk's nerf at the start of S3--which was finally partially reversed--was met with a lot of people telling players who loved Hurk to 'git gud'. It's bad design to make these kinds of changes. I see nothing wrong with having stamina as a stat, but characters who are played well should have the ability to overcome that penalty. If you dodge, attack, and utilize your cool downs correctly you should be rewarded. Not something I'll ever see otherwise. Increase the challenge, but don't make an artificial one by removing or downgrading abilities or simply turning bosses into damage sponges.