CometCupid wrote: »If I remember right, someone referred to cellphone games, or in this case turn-based scrollers as having an "illusion" of gameplay. You press the button, the game does the rest for you. It's interactive artwork at best. If you can run in, slap your hands on the keyboard and finish a battle doing nothing, you didn't actually play the game, you just got a participation award for looking good.
1. What they essentially did in terms of the difficulties was they removed the previous normal mode and hard mode and changed easy mode to the new normal mode, which is what you run when you go through story and up until level 90.
2. The economy of the game is arguably the healthiest it's ever been. Virtually every drop has non-trivial value and a use worth holding on to them or buying them for. The inflation the NA servers have been suffering from for years has finally died down to a more proper valuation. There are a common items that can be obtained and sold in large quantities for decent sums, uncommon items that have fair value on their own, and rare items that are worth large amounts. Almost all of these items are readily obtainable with reasonable amounts of effort on your own, and generally are in supply on the marketplace as well.
3. You don't see people selling highly-enhanced gear anymore because they're trying to make it for themselves first (especially considering how much more potent they've been made), the lack of inflation means there are fewer and fewer people who have the large sums of cash available to make such a purchase for them to sell to, and it's not even clear how much gold the items are actually worth with the reworked economy anyway.
4. The Rise update addressed and fixed the vast majority of core issues with the game that everyone had been complaining about for years. It also changed a lot of things people weren't expecting, but if you look at those changes and give them a chance, it adds up to a better game experience that focuses in on what made the game good in the first place. There are some areas that still need further improvement, but because of how much the developers have been making further adjustments and changes in frequent patches in the Korean client, there's a lot of reason to be hopeful that those areas that are lacking will be filled in over the next couple of months. Rise was designed to rebuild the game's core and give it a solid foundation so that there will be room to grow and create lots of new and interesting experiences.
5. What's keeping the game from growing isn't the Rise update - it's the attitude of the players that are so close-minded toward change that are immediately saying the game sucks now and is dead and everyone should stop playing it, while creating biased polls where the only options are agreement. Ironically, many of those people are saying it while they're still playing regularly and putting in several hours on the game each day.
6. Changing from 8 to 4 for the majority of runs is something I support. It forces players to actually pay attention to the boss's attack patterns and learn the mechanics
7. The game doesn't really properly start until you hit season 3 and level 90 content. That's the core of the game, and it has been since well before Rise, but it took far, far too long for new players to reach that point. They've shifted the baselines and condensed the early phases to allow for new players to actually get into the meat of the game instead of playing for months without getting to it. The revamped hero mode allows that lower content to still stay relevant and have a level of challenge, although its implementation is currently incomplete and needs to be filled out more properly.
8. I never said it was perfect and doesn't have problems that need addressing, but there's ample reason to hope that those problems will continue to be addressed as time goes on.
Weiss_Oswald wrote: »I guess it's supposed to help new players be able to progress through the game casualy.