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NA East. Longsword Fiona. "Gold Medal" (No Hit, No Artifact) Run of Sea of Reflection. Completed on 9/17/2017. Character stats are shown at the end of the video.
A: "Nice solo. you should do a no hit run XD"
B: "I'm not big enough of a masochist to try that"
What are the implications of an attack limit release multiplier on battles without attack caps? Does it just do nothing, is there some arbitrary value it uses to scale the damage, or is that benefit just always present?
I don't expect any impacts since the multiplier should just be applied to a number 0. I don't plan on testing uncapped numbers.
I'm going to wrap up this set of experiments with: "There is a multiplier for attack limit and it's around 3.0". Anywhere from 2.8 to 3.2 seems to give close enough matches. Anyone that can afford ATT Limit will have high enhancements as well anyway. Make no mistake that the Additional Damage stat will have the biggest impact on the damage dealt by far, and its impact is big enough to allow end-game characters to ignore most fight mechanics.
I've been doing some testing using different configurations of Additional Damage and ATT Limit. The existing belief is that a multiplier of 6.25 is applied to the additional damage stat and none is applied to the ATT Limit stat when calculating the effective ATT/power. This doesn't appear to be true in the current version of the game according to my test results. I'd like to request some data points from Fionas with 1000 - 2000 attack limit and ATT/Bal cap: record the damage of ~25 non-crit, un-deflected Amaranth Kicks in Hero Havan with 10% Awakening enabled.
I basically need some additional columns with different ATT Limit numbers. I can't test the 711 - 2299 range with my gear. Current test results suggest that 3900 Add Damage + 2300 ATT Limit is weaker than 3800 Add Damage + 2710 ATT Limit. The multiplier for additional damage still appears to be 6.25. Please note that I'm not attempting to make any claims about the attack formula, I'm trying to understand it myself.
There isn't much merit in doing time attacks with the new update so I have little motivation to record Post-RISE Neamhain videos. I would post one if I somehow ended up with a +17/18 weapon just to show how ridiculous the additional damage stat is. Here is a screenshot of one of my good runs this week. 4700 additional damage and 2560 attack limit. I don't think there will be any 30 minute solos by any class with <5000 additional damage.