From what ive heard, most devs don't except to test stuff.
About RISE: There is one major point I want to make clear to everyone after I had my experience with the update. The update in no way shape or form revolves around the enhance/stat changes. It's mainly a QOL Update (Quality of Life Update) so it does mainly focus on the early game changes. Honestly I hate the enhance changes and stat changes but the update overall is a great update. The potion thing I can't really get used to but I'll want until future content gets released further before I judge that change. I can see it having some new concept to how raids and battles can be done in the future. I haven't used a repair kit yet so I can't judge that. The reconstruction of Perilous Ruins is great. I personally LOVE that. I can't wait to see the other S1 dungeons get reconstructed like that.
Now about the next upcoming update: as we all know Miri is next in the list. However there was something else I just remembered. Season 3 Chapter 2 Episode 3 is also on the way for that same month. So that leaves me with 2 major things to show everyone in the month of July.
Dev's Note wrote:http://heroes.nexon.com/News/devnote/View?page=1&postno=305
In addition, there were many inquiries as to whether future battle difficulty would require strengthening step of more than 16 rounds.
First of all, it is not the case.
I think that it is not the game that we and the players pursue that the battle difficulty is formed based on the area where most of the player can not reach by the effort alone. Future battle difficulties will still be within the reach of some existing efforts.
The enhancement phase has been extended to allow players to challenge higher levels and easier play after reaching the end of the 15th .
Reckless reinforcement is never recommended for players who want to enjoy common play difficulty and action fun.
We hope that many players will not pursue situations where they reach a hardening phase that exceeds the 15th level, and that it is a very long, inaccessible end concept that is difficult to reach in general.