1. No more "non-dyable" items:
Why? Because that's silly in general. It takes away any unique customization a player might have an idea for, as well as being a missed opportunity to make more money off of dye sells. (excluding items like Neamhain's Odd Eye)
2. Slight Revamp of How Dyes can be acquired:
Keep the RNG-based dyes in the AP shop and lock those to the characters/account they were obtained on, but as for popular colors (such 25/25/25 black, 230/230/230 white or some more special colors) can be up for direct purchase off the supply shop, as well as sold on mp. Less frustration on the behalf of the player due to less RNG, more money for Nexon.
3. Monthly Outfitter specials:
Each month, a different unlimited/limited outfitter is put onto the Avatar Shop, could be an old one or a new-ish one. For the more new/special ones (like Field Stadium, Teive, Tavern Witch sets) charge a bit more and lock them to the limited versions so that only the whole outfitter is purchasable and not pieces. This way, new players who missed out on old outfitters they might want can eventually be able to acquire them in due time, Nexon could stand to easily make more money, and players that either couldn't afford the gachas or were flat out unlucky (like many of us) can eventually grab them still. * could also work in some special outfitters for special holidays like Urban Winter sets for Christmas, Werewolf set for Halloween, etc.*
4. Bring back Hard/Hero difficulty settings:
This was a huge complaint due to removing any difficulty or challenge a player originally wanted to play this game for. Bring them back, but have them be unlockable through level up. Normal mode will be standard, at level 50 you unlock "Hard" difficulty and "Hero" be unlocked after 90 (This one might be a bit harder to code into the game).
5. Bound-items shareable across account:
It's bad enough that some items get locked to your account, but to have it stuck to a single character that an item may have accidentally gotten stuck on is annoying. To remedy this, treat that item like an air tight item that has been purchased off mp or moved through the shared storage and have it shareable across the account.
6. Make Enhancement runes more relevant:
- Unstable Runes will only go up to +10, still one use only.
- Regular Enhance runes: can protect up to +11 and no higher.
- Premium Enhance Rune: Protects equipment enhancing from +12 to +13, consumed upon failure.
- Exquisite Enhance Rune (even though that seemed to be a one time rune from the Jump event) can be used for protection when enhancing to +14.
Reason for this is because of the update that brought up +16-20. Nexon could also heavily benefit from this due to failure being more common than success when enhancing, and since breaking twice has been removed from the game as a "reason" to "increase sells of said enhance runes."
7. Zecallion Backstory:
This boss is easily one of the coolest, if not the coolest Niflheim and yet most "mysterious" boss that was just randomly dropped on us. What we know so far is that he was one of Ingkells's most trusted knights/soldiers who had anger issues. That's it. I personally feel he deserves to have a (side)story line of his own, what roll he played during the fall of Ortel Castle, where he was during said event, and why he came to fight with the player (which would of course be to somehow avenge his fallen comrades & kingdom).
8. More pet selections:
Maybe a pet Zecallion (because we all know it'd be adorable to have a little angry kitten with a giant ax follow you around town/fight in battle), a reaper (like Alteron), or a even a small pet Elchulus.
Just a few ideas to help make the game more friendlier & lucrative to maybe help develop future content and also bring in new players. Feel free to add any (good) ideas that you feel would help as well. Hopefully this doesn't get locked down~