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Just to point out, it wouldn't really help to get rid of gold sellers... since at this point of inflation, gold sellers make money mostly by selling stuff and getting gold from another players. This means that along with inflation - gold sellers make also more gold. Besides, i doubt there would be any noticeable impact of gold increase from farming 'The Unveiling Truth', simply because most of people doing it would be already on high level - which means they wouldn't get any gold from the 41 lvl battle. In fact, the effect could be opposite since people would spend more time on farming AP than doing battles which normally would give them gold reward.
As to the idea itself, it could work - however these weapons shouldn't be trade-able, it would affect the market badly. Two options which could work: 1. Basically your idea but with not trade-able items once they become 'chained' 2. Add AP reviving with no limits (so the weapon could be revived no matter how many times it was broken)
To push this conversation forward, i think we need less 'opinions' and more propositions. There is obviously some issue with this system, since it leaves many people unsatisfied. Here are the 3 things i gathered from this discussion, that you should take under consideration:
1. The change has any chance of implementing only if it benefits Nexon, meaning that if proposed solution would decrease their earnings - there is no reason for you to even propose anything. Think realistic, not idealistic. 2. Many people get discouraged because they lose their high enhanced weapons, on which they've spent a lot of money/effort (often leave the game due to this reason). 3. Some people want to keep RNG, because they want high enhanced weapons to be an 'exclusive item'.
I think that we need a change which is practical and creates a sort of compromise for both types of people (those who like RNG, and those who don't because of losing their weapons all the time). Current system is just way too 'brutal'.
Personal opinion:
I will start with the fact, that items in game are nothing but illusion of progress, and that Vindictus has the best combat from all MMO games, which allows for an actual personal progress on much bigger scale than in other games. It is important to consider, because if you have that, it means that you can use this 'personal progress' as drive force to the game which keeps people playing. Very good example of it in terms of PvE would be Einrach, where you have reduced equipment depending, added some achievements based on personal performance - and voilà, people spend tons of hours on it, destroying their home equipment due to frustration , but... they keep playing ^^.
The time when game mechanics were very limited due to software and technology are long past, so we don't need any longer a system, where the game creates this illusion of progress by giving you some items, instead of actually giving you the possibility for real progress. Ask yourself... what are the stats/items in game? What do they represent? My answer would be - nothing but numbers on screen, which represent how much of time/money you've wasted on this pointless illusion. They do not make YOU better, your performance doesn't change no matter of items or stats... let's say you play fully geared +15 weapon char, all end game OP stats and some people think you're 'good'... now, if you'd make new character lvl 1 and start playing with low equipment - does it mean you're 'bad' now? No, YOU didn't change, YOU neither made a progress or lost it... the only thing that changed are numbers on screen.
I feel sorry to people who have to lie to themselves that somehow this 'illusion of progress' makes them 'better' - in purpose to get satisfaction and boost their ego. This untrue concept is slowly reaching its ends as more we advance, same as religion concept is being abandoned by more and more people, because the benefits of it no longer apply (it has lost its usefulness, and causes mainly issues right now all over the world). When something isn't necessary and causes mainly issues - it should be forgotten.
Unfortunately this process is slow, and there are still many people who enjoy lying to themselves and create this endless, blind loop of self admiration, so to keep 'peace' and 'satisfaction' within society... we have to look for solution in compromise, otherwise we would only divide ourselves on groups - which would be a step backwards in terms of progress.
Propositon:
1. Add new goals to the game in purpose to give people more meaning than just 'gearing up': a) more social features (like housing system, etc.) b) more guild features (it is basically a social feature as well, but it should have more focus than others... since currently the only function of guild is basically just a group chat ^^) c) more features 'Einrach-like', where equipment doesn't matter much and it's more about your achievements in terms of 'personal progress' d) PvP - no matter how many people may deny it, having PvP system as important part of the game would actually make the game much more alive... simply due to the reason, that it doesn't require constant updates and as much of workload as PvE, because players play against each other (they create 'the content' for each other), so it doesn't get as monotonous as PvE where everything is pre-designed and is just a repetition of repetition. PvP requires less workload from developers, and has more variety in terms of combat - it also only needs to be done once, but good.
2. Add a possibility to revive items endlessly for AP (and not just once): People often take risks, thinking that they will have the 'luck', and when they fail - some of them resign from the game. And yes, you could say that it's 'their own fault', but the truth is that it's not really in their control whether the weapon succeeds or fails... it is just a RNG system, so when it fails - they feel like being punished for nothing (since they did all they could), while some other people succeed things in one go. The game is designed to encourage players to upgrade their equipment... so you basically give them a purpose and you destroy it at the same time, treating like farm meat, giving them food and milking what you can. By giving to people an option to always revive their weapon, they will always be capable to revive their best enhancement, which means that 'the punishment' won't be as brutal as it is currently, where you have to start all over again. And need to gather AP - may become your next market (in fact from what i know, NA client already has AP capsules in cash shop, so...).
Proposition to players:
Try to enjoy the game itself - combat, social interactions with other people, your kawai avatars... whatever. Don't focus much on equipment, since it's all straight up fake and with no real meaning anyway - it just doesn't matter. You do that, and i promise you that you will enjoy this game a lot more ^^.