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BOK_CHOI

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BOK_CHOI
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December 29, 1995
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I am still alive.
About Me
Hiker, Adventurer, Photographer, Cyclist/Mountain Biker, Swimmer, Engineering Student/Intern...now also a Gamer
  • Guild Housing update

    Cloakshire wrote: »

    10m per month doesn't seem too steep if you have people in guild. Even if you're a small guild with only 10 people, that's only 1m per person per month. Cost goes down if you have more people. Twenty people makes 500k per person per month. I'm sure people can spare at least that much every month.

    Is this just a cosmetic home for your guild, or are there perks? Would leaving your character afk in a specific room doing a task yield results? I saw that there was a garden in the trailer. Maybe for every hour spent afk gardening, +1 gathering proff?

    Seems mostly cosmetic, with some perks here and there.

    There's the "guild meal" feature (making use of the cooking expertise) that seems to somewhat resemble the hot spring system, functionality-wise; there's a side note mentioning that, after a planned near-future update, the buff you get from the meal will be applied in the Redeemer raids as well.

    There's also the "guild farm" where you can plant luminaries and ores, and harvest off of those after some time (the harvested items will automatically be stored in guild storage).

    I also saw a "seal vending machine" where you can pay gold for one of the seals, in random.

    For more, Junyoop did a pretty thorough walkaround of Guild Housing, so check it out:

    (guild meal @ 1:08:45)
    (seal vending machine @ 1:32:50)
    (guild farm @ 1:47:40)
    LoLoBootyOrder5
  • New Raid/Level 100 and more.

    http://www.inven.co.kr/board/heroes/2471/41250
    A bit of good news following another update in KR server...

    Up till yesterday the only raids to drop damascus steels were the three new lvl 100 raids.

    Now they'll also drop from the following bosses:
    Dullahan
    Aes Sidhe
    Arcana
    Rupacitus
    All of the Special dungeon bosses

    Now for how good/bad the drop rate is gonna be for the damascus steel in these dungeons, and how much more efficient the new enhancement system will become with the increased availability of the steel, I guess we'll have to see.


    For the...less-than-good news:

    The DEF of Elchulus and Matcha increased by 1000. That would mean +1000 to the att cap and also for the minimum power requirement for quick battles.
    Seems like another move to get people to regear to lvl 100.
    Lion86LillieViridePrototypemind
  • New Raid/Level 100 and more.

    ikevi wrote: »
    ProR2D2 wrote: »

    Can you please show seal & exchange shop updates? No more Green runes means monthly tickets could be useless too.
    Also do you know if we getting the orange gear if we are already lvl 95?

    Doesn't the new system make the armor +12 runes much more valuable? (Course it will take ~6 months to get 1 +haha)

    Hey guys,
    The following is what the KR Seal of Bravery shop consists of now:
    ibTIIxI.jpg

    And this is the monthly ticket shop:
    UHiORwb.jpg

    Both of the images were taken from this link:
    http://www.inven.co.kr/board/heroes/2028/37902

    You can see that 80 seals can get you one damascus steel, and one monthly ticket can get you three.

    As for the free gear, I believe all characters in all accounts get it, no matter if the character was below lvl 90~95 or not. In one of Junyoop's stream videos he goes to all of his alts just to enhance all pieces of the free gear as much as possible to see if they can replace their old gear, and one can pretty much see that every one of his characters got 'em:
    ProR2D2Prototypemind
  • New Raid/Level 100 and more.

    You can break & restore for re-enhancing till +15.
    Once you succeed +15 you can still attempt +16 onward, till it breaks again. You are able to revive that gear but you can't make it re-enhanceable at that point.


    ^ In this clip (start @ around 2:57:00 mark), JunYoop gets his restored +14 longsword back to an enhanceable state and successfully gets it to +15. He then attempts +16, fails it, then goes to back the cat to retrieve it again. At this point his weapon is unable to be enhanced any further.

    Hope this is of some clarification.
    PrototypemindOrder5
  • Enhancement with Flawless enhancement stones +12

    Yeah when you click the enhance button the UI tells you "There is a chance that the enhancement will fail, destroying the item. Are you sure you want to continue?", even when you have the 100% +11/+12 stone in place.

    But I've already enhanced multiple weapons using those seal shop items with no failure. I think they just forgot (or didn't bother) to make a different system message for when those seal shop items are used (except for the +13 rune, which does give a different message).

    I'm sorta paranoid too, though, so I make video recordings every time I'm doing any high-level enhancements with runes/protections so that if something goes wrong, I have the proof I can submit to DevCat to give my items back.
    FreakingAngelwasp