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CF shouldn't exists in the first place, atm its only a giant wall of gold that separates players. It gives a ridiculous small amount of att, and a stat that doesn't increase your dps, just makes you deal your original dps on 3 particular raids. I wish they removed it, and change it with something else, like more att (this comes from someone who already has CF capped)
I managed to invite a friend that never played the game and make him level to 100 (it was so hard to convice him that only early levels suck, thankfully he started to like the game at around lvl 60). He died for the first time against beokros, then elchulus and then he didn't died again until ikrum. In s3 is where he started to find the game challenging, he died against the bosses that lowers your att and inflicts dot (he didn't knew we can lift the curse) and in bosses like regina he had to make a party. Then died a lot of times at the traps in berbhe.
So yeah even for a completely new player, only s3 starts being somewhat challenging. He's a very good player in all games he plays so maybe its not the best example, but I think its kinda accurate.
I though this rune would be more awesome, like you have a ring with +2 bal and you want to try to get +2 crit, you use 20 intermediates and you give up, but the game remembers that the item had +2 bal so you use this rune to restore that infu. Seems to be completely trash if it only remembers the last one.
Opened 40 boxes at once, best drop was a lambent powder, so I guess the drops are:
- Ergs
- Grey rank crafting materials
- Iron Ores
- Remnants
- Element stone mats
Getting a Grand Discovery also grants +10% boost in ancient points and vanguard exp. My advice is priorizing more missions at once over 3 chars on the same one, its not worth.