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wouldn't call it "good" +15 lvl80s will be no better then a +12 lvl90.
And since when has a lvl 90 +12 weapon been bad? Also they'll keep their speed stat, so that wont nerf your gameplay, only the score at the end.
If that matters to you, then, idk, photoshop it so you can look at it and be happy? (less)
I'm glad someone else thinks like me.
Overall, I think that this update will benefit everyone more than people think.
Why is it so bad to have 4 man parties?
Why is it so bad to have over … (more)+15 weapons? I remember one guy who grabbed a weapon, started enhancing it from +0 and hit +15 all in a row and then sent a mega: "+15 from +0 withoutfail, this game is too easy" +20 will be another goal for people who have all other goals achieved. You DON'T NEED to obssess over getting a +20, since it is virtually impossible, but you can keep trying your luck, if you wish to, and having that option, in my opinion, is a positive thing.
Who cares if a noob got lucky and got a +20 straight away? (I doubt it'll ever happen with these rates though), atleast now there's a SIGNIFICANT DIFFERENCE from the highest enhance weapon and the normal enhance, giving the players a reason to aim for the stars, instead of just speed.
Never mind the useless runes, making stuff that costs lots of seals and hardly benefits us is something they do since the begining of s3 (the 150 seal boxes that 90% of the time gave you crap that you couldn't even trade without crafting, like the time I got a shield essence on my weaponsmithing arisha), so why is it surprising? I wasn't counting in using them anyway.
Why is it so bad that you can't double boom your weapon? Ok, it actually might be bad when you've got a +12, and you boomed +10 to +11, and then you're stuck with a +12 and a +10 that is worthless. Over time you'll just get a very big collection of weapons until you achieve your desired enhancement level, but again, greed is not good for you, even in the game. Remember that the enhance IS like GAMBLING where you wager your hard work against a small chance. That's always been like that and will remain to be, the good point is that now people won't have the excuse that they got no weapon to play with.
It's going to be different now. CHANGE is a part of nature, embrace it. I know it is a scary thought, but, sometimes changes are for the good.
Right now:
-Some people complain that it's too easy to get +15, with all the events and stuff
-Some people complain that it's too hard to get +15, with all the fails, and then quit.
After Rise:
-Some people complain that it's too hard to get to +15, with all the changes and no double boom
-Some people complain that +15 is too powerful, and there are too many +15
In conclusion: People complain and will continue to be complaining, no matter what it is done or what happens, you can't appease to everyone. (less)
system when it was out because:
1. jump atk had low dmg,
2. jumping along with shift for running, space for dash/block gets confusing.
so tbh, i actually don't want them to bring back jumping.
No one wants jump mixed with the walk&run system, the old always sprint system was pretty straightforward and much, much more fun imo.
Also, please make an option to disable the double tap running, that is more annoying than words can ever describe. (less)
It used to mean EXtreme (just Extreme) for the following reasons:
-Normal and Hard modes spawned "buffed" mobs
-You have an incentive to become Extremely powerful by playing good and … (more)keeping your combo
-Faster paced battles with less stamina consumptions and non stop run
-Better abilitiy to move and control the environment with jumps
-You have Style Bonus that increase the EXP you receive at the end of the battle
Cant think of other reasons, feel free to add.
Btw, if your intention is to just mock us europeans for how bad we're dealing with premiere, think how you'd react if you'd feel your favorite game just been nerfed, put yourself in our position.
I'm doing my best to try and adapt, its like learnig a new game to me, it doesn't feel the same. (less)