[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
Failed: Expeditionary x5 (all of the shop ones) Memorable x4 Righteous x1 Crescent Moonlight's x1
*Mentioned this in another thread, but I stuck Righteous es on the wrong weapon twice. One of my main goals for this event was to replace the Leo on my cestus with a Righteous, and my pillar already had Immoral on it. Kept getting awful Brynn rolls and overflows (thanks, winter coupon shop bug) and had to restart several times. Accidentally clicked my pillar instead of cestus for one of the attempts and was just too irritated to even notice. Of course that attempt had near perfect Brynn so I hit enchant and it succeeded.
I did it again with the second Righteous es that I grinded for too, lol.
I'll reserve judgement until I experience the story for myself. I personally warmed up to the name Habitant during the wait for this episode, since I've just been assuming it's a creature that lives in Berbhe that we disturbed/woke up through our actions in the story battles.
The word abomination has more meanings to it than just "gross thing", and I'm hoping that the monster's role in the story of Berbhe is the reason why they went with the change. If it's just some guy on the localization team going "Habitant? That ain't even a word! That right there's just an abomination!" then I'll be a bit bothered.
If they don't fix it tomorrow/thursday, then whatever. I've probably spent 30m+ worth of blessed elixirs, and as someone who has a hard time holding onto more than 10m gold at a time, the damage has been done, lol.
Just waiting on them to admit they screwed up now. Or pretend it never happened for a couple of years, like that one time with the season 2 angel halos, or that dye event that never happened.
There was a +1 bind coupon as a reward in one of the Golden Time events, I believe. That was the only time I ever saw them distribute such an item, and iirc they didn't work on restored items so most people had no use for them. That negative feedback is probably why we haven't seen it since. I would like to see that item come back permanently, since it solves problems that I know they get tickets about often like this, for example:
I had a WB/E TS gauntlets on my Vella fused to gloves that Karok and Hurk can't wear. I accidentally sent it over to my Karok to use before fusing it to something he could wear/fuse, and it was on last bind, so my only choice was to send it to another alt that could use them or sell them. With a +1 bind coupon I could've increased the binds, sent it back to Vella, premium fused it, unbound it and then sent it back to my Karok in a useable state. Instead, I had to wait for support to answer my ticket, telling me they weren't going to do anything to help and then sent the gloves back to a character I don't play anymore.
This wouldn't have been a problem if they kept the item in the supply shop or even the daily tickets shop as an emergency item, like the coupon that turns 1* items into 2*. Making it cost a lot of daily tickets is probably the best way to implement it without making it an exploitable item that can do any "damage" to the game's economy.