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Noburo

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Noburo
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  • Pom's Pillar Karok Guide

    Good stuff! I'll just add that the Whale Bomb activation of Rhino stance happens if you don't have a stance active, really nice for recovering from accidental pillar toss or missed Barrage Blitzes.

    The auto aim tip is something I just learned about the other day, very useful for mouse mode players who don't use attack in camera direction.
    Pom
  • UI Causing Frame Lag and Freezes

    Bringing topic over from old forums in case anyone is wondering why the game is not running as well as it did back when we got the UI revamp. Still an issue as of today's Halloween update.

    The user interface was altered in the Ein Lacher update in ways that are causing stutters/freezes/fps drops in various situations, along with some strange bugs. A few examples:
    -The battle results screen and anything else that brings up the success emblem with the shining light and feathers effect cause severe frame drops. This includes enhancing, opening random box type items, and leveling up skills.
    -During boat launch, the game will stutter as the camera focuses on one's own character. This is visible to everyone else on the boat; it will appear as though the character has frozen as their name appears onscreen. It's not uncommon to see everyone in the party freeze in this manner.
    -Hiding the UI (pressing numpad- twice) does not work the same way it did before the Ein Lacher update. It appears to freeze all functions of the UI, including healthbar/stamina updates and even expertise crafting timers while the UI is hidden. This leads to stutters or momentary freezes when the UI is turned back on, where you can actually watch the health and stamina bars glitch out before changing to their new values.
    -[Fixed]On dx8 settings, bright particle animations will cause shadows of the UI to appear onscreen while it is hidden. UI possibly being rendered multiple times leading to frame drops?

    Image of the UI shadow on directx 8 settings:
    image

    My thread from the old forums:
    (Link) (Dead)

    Bug reporting thread on the EU forums with staff responses, note that it's in the "Unconfirmed/Needs more information" subcategory:
    https://forum.nexoneu.com/showthread.php?1551126-Game-freezing-lagging-fps-droping-at-end-of-the-battle-screen-After-1-70-patch (Read-only)

    One of many threads made in other subforums with more hardware reports/discussion:
    http://forums.vindictus.nexon.net/discussion/935/ui-lag-is-worse-after-update

    The game did not have these issues when the new UI was added in the Bow & Blade upate, nor when the game still used the old UI prior.

    New info 02/16/2017:
    -The boat freeze and fps lag with the UI on got worse after the Abyssal Arena patch. It's clearly visible that when the game stutters on your character during boat launch, the shaders setting is suddenly set to minimum and immediately changed back, causing the stutter.
    -Fps in town with the UI on is not problematic until after launching a boat and experiencing the stutter for the first time after launching the game.
    -The only seemingly related UI change in the Ein Lacher and Abyssal Arena patches is the one referring to buff icons being made to redraw in 60fps at all times.
    RedXIIIFriedeBl4ckR4v3nWilkoJackNitroFlufffyParrotNavZelohVladinoCallisthene
  • Light theme

    I would also like to see the text color dimmed a bit, the way it is in the text fields and buttons is fine. It's also very hard to differentiate the bold text from non-bold with the current text color.

    This is how the Vindictus Wiki uses lighter text on a dark background, it's much easier to look at.
    image
    PixelPantsu
  • Trivial things that shouldn't bother you but does

    When people use sandbaggy boss attacks as an opportunity to use a lockdown move. I get that it feels safe and there's no chance of getting smacked out of the casting animation, but at least wait until the animation is almost over!
    AndromedaGM
  • Raid Guide - Guardian of the East

    I didn't think I'd typed enough to go over character limit twice, sorry folks.

    Class specific stuff

    -Sword Vella can cross cut Siglint's breath attacks! Sneaky.
    -On top of Glacier Terminus, Chain Vella can use both versions of Frostbite (Heart of Ice active and normal) to cancel the healing phase. The non-Heart of Ice version has a stricter timing however, as you need to get a breakoff with it, which takes a second.
    -With both weapons, Karok has access to the skill Howl. It costs 250sp and is usable when anyone in the party is afflicted with a damage over time debuff, like what Siglint's lightning attacks apply. If you have the sp to spare, take a second to cast this ability to save your teammates some health pots and give them a bit of health to boot.
    -Karok can clash Siglint to pull him out of the sky during the grab flight pattern. The timing isn't a very big deal, but the clash hitbox is. Siglint's grab has a much larger forward hitbox than clash's activation range, and because Siglint is coming from high up, you will often miss the clash and get grabbed yourself if you try to do it from up front. I would recommend standing as far back from the side Siglint is approaching from as you can if you want to clash, especially if you have high ping. The timing for the input is whenever his claws are raised and open. An easy, almost risk free way to get a clash is to stand off to the side a bit and press grab while facing Siglint's side as he swoops down to grab someone else. Beware, if his target decides to run in your direction you'll probably get grabbed.. Auto clash does not work.
    A visual guide to the positionings I prefer to clash from (note the ground details, and "Siglint"'s feet :
    image
    -Hurk cannot deflect royal army dragons, and a level 5 Awakening stacked Execution will not score a knockdown.
    -It's very tricky, but Hurk can deflect the 8 man versions of the dragons. the hitbox for it is just in front of their back legs so it can be difficult to hit during an attack.
    -Gun Kais looking to cancel the heal with a Massive Impact should mash to revolver 3 as soon as they see him take flight, it takes too long to load up after he lands.
    -Bow Kais still have very high knockdown on Magnum and Arrowstorm. You can get a sneaky break flinch in to cancel the heal if you focus on the tail, wings, or horn during the fight.
    -Lynns can cancel the heal with Iron flag + 10 marks, or using Jade Fox-Flying Snow
    -Arisha's Temporal Shift has tricky timing for heal cancels. If you use it before his feet touch the ground, Siglint will ignore it, and if you use it while he's roaring he might turn to stone while the screen is black and white, tricking your teammates.

    I'll credit anyone who has more to add to this bit, I do play all characters but I still learn new things in this game every now and then. I'm not going to add points about 1k sp flinch skills unless they're specific about timing/aiming, as people should know what skills can flinch by the time they go into these raids.

    Apologies for any naming inconsistencies with the EU version.
    ablackwomanOrder5HoshinakiBlawrghDelterosAndromedaGM