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noctred

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noctred
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  • Twenty missions a day to get Guild Certificates?

    Bowner wrote: »
    what some people are trying to say is that not everyone has the time to farm all day as some people have a life to live. i feel that if you need to farm a game for 8 hours for the event, then the event is broken. it should never be that long, at the very least it should be 4 hours of farming to get it, in that case most people can attempt it and get it rather than the people who dont go outside or have a job.

    I just timed my 10 dailies - it took 21 minutes and 26 seconds. That was a 50/50 split between quicker ex-raids and the longer and more tedious S1 battles. The rest of the boss kills/raid battles come from everyone's typical daily routine and certainly don't take more than a couple of hours at *worst*.

    So - on average, this event will add approximately 30 minutes (worst case scenario on daily RNG) to what the typical Vindictus player was already doing every day.

    Clearly no life required.
    DrachusPrettyyRobertLivia
  • Twenty missions a day to get Guild Certificates?

    Is the complaint that it's not fun or that it takes too much time? It's annoying for sure but burning through S1 dailies takes no time at all... and at least you get some dismantling fodder in the process.

    Prettyy
  • Make Vindictus Great Again!

    Okayyy wrote: »
    Your absurd wall of text can be summed down to one phrase: get with the times. It's so obvious that you stopped playing at least 4 years ago, so all of what you said is simple nostalgia bait rather than actual criticism of the current state of the game.

    Pretty much my thoughts. All the bolding and underlining in the world can't hide the dripping melodrama which mostly overshadows any valid points which may have been made - of which there were few.
    Soleanna
  • Make Vindictus Great Again!

    As somebody who quit BDO on multiple occasions and ultimately went back to Vindictus, I'm just gonna say that BDO's "success" in relation to Vindictus is generally misleading. The game is good but the experience it offers is strictly different and at a certain progression point you kinda start to see the cracks -

    - It has literally zero worthwhile PvE. All world bosses are sandbags that get zerged down in seconds. Otherwise, the game's combat system is wasted on farming trash mobs en masse. There's simply nothing interesting to fight, which is a direct antithesis to Vindi.

    - PvP is largely a mixed bag. Sieges are generally unplayable unless you somehow end up in a 1v1 (rare and only in inconsequential territories). Node wars are generally trivialized by guild dropping. Scattered world pvp is plagued by desync. Arena is fun but the barrier to entry for newer players is very high and massively time gated - it'll be a long, long time before you stop getting one shot or feel like you're anything more than fodder in guild content.

    - Once you softcap, your endgame is a combination of farming a single spot 24/7 to push past softcap, chopping wood 24/7, and empire management. "24/7" is actually literal - if your computer isn't on and logged into BDO 24 hours a day, 7 days a week, you're losing progress. On average, I'd estimate that 70-80% of a given channel's population is afk at any given point in time. Once you've chopped enough wood to somewhat catch up to veterans, your endgame might become marginally more interesting if you're partial to PvP. But honestly it's still 90% chopping wood outside of siege and NW windows.

    --

    tldr -

    As a lifeskilling, exploration, and afk friendly MMO, BDO offers a lot, which is a large part of the reason why it's as popular as it is - it's a massive boon to casuals and people who otherwise don't have much time to play actively. As an action game, however, it offers surprisingly little, which is a large part of why I quit and went back to Vindi. I've said it before - I'd rather play Vindi with 500 players than BDO with 15k players.

    It's kind of a **** comparison anyway. The two games have very different appeal, which becomes more and more apparent the further you push into BDO's endgame. BDO is obviously more popular and appeals to a much wider audience but it's important to understand why that is - Vindi is far more of a niche game with a far more singular purpose and while BDO touches on that niche, Vindi still does it much better.
    SLAMMENING420
  • Why so easy..

    I don't know why people want to pretend like the population is remotely good simply because we don't have hard numbers one way or another.

    I don't think anybody in this thread said or implied that the population is remotely good. I've personally said that the population is very dead, being high enough only to fill boats and sustain a workable economy. What I did imply, however, is that the population is no more or less dead than it was pre-Rise. Note that "pre-Rise" doesn't mean "the highest pre-Rise peaks" - it simply means pre-Rise, lulls and all.

    Comparing activity now to activity at the launch of S3 is pretty skewed as that was a major content launch which brought back a lot of players. You'd probably need to wait for S4 or at the very least a few proper, full episodes before drawing that kind of comparison.
    Jinyie