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FunnyGuy112

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  • Who else is loving the Muir change?

    Should've been like that from the start anyways, like if you can't fix desync and people have a harder time knocking him off because he's not really facing that direction where the wall is open (Even though it looks like Muir is facing that direction) then it becomes a joke.

    People defending that battle's design where the devs never considered desync (or some phenomenon similar to this BS) literally has no logic. And I'm mainly talking about the devs, not just the players. It's about time the devs learned logic.
    DAOWAceLordAlucard
  • The RNG of this game is so incredibly enraging.

    Yeah that sounds about right I guess. If DevCat doesn't wanna change things around that's fine, it's their game and I guess playing it safe with +10-+15 coupons, spare weapons + AP resurrections is the norm for now.

    But I'm also sure that DevCat wants the cash as well along with the things that they are already profiting from as you said. BDO has been successful even tho the game is so badly designed and I honestly believe their version of upgrading has a big part in it. Even tho BDO has a different target audience, I think the same principles can apply to Vindictus because it gives DevCat options to milk even more cash. Let's say they changed it to where items stopped breaking from enchanting (Just lose maybe 50 durability or so) or enhancing over +8 (And every time you fail you lose a good amount of durability, more than right now. From attempts to +1 to +8 item levels don't go back to 0 but after attempts FROM +9 to +15 goes down 1 level every time you fail; cannot go below +8 so enhancement runes are still viable for attempts at +9 to +11. Your weapon goes back to +11 [when you can't use enhance runes anymore] when you fail an attempt to +13, back to +12 when failing an attempt to +14 while losing A LOT of durability). If your durability reaches 0 then your weapon/armor simply cannot be used.

    Then they can just add cash items that triple/quadruple your durability restoration for example. That doesn't sound like a bad deal. Doesn't have to be my exact idea either because I'm pretty sure I'm overlooking a bunch of other things.

    Of course I just gave an example, a rough draft. But I'm sure they can milk more cash by scrapping the weapon breaking mechanic with a better system. They want the cash, they can get more of it.

    If their blueprints are hard to calibrate tho that's a different story.
    Lavonne
  • The RNG of this game is so incredibly enraging.

    Riva wrote: »
    Riva wrote: »
    Lavonne wrote: »
    coding in a higher chance of failing repeatedly would cause more players to keep trying due to gambler's fallacy and the phenomenon of going "on tilt" and therefore spend more money on runes.

    Or it would cause them to give up and move to another game, because those who still play know that you don't get scrolled gear or a high enhance by failing every single thing ever.

    But that's exactly what management currently believes is the way to go. And, apparently, it's doing pretty great in discouraging non MasterCard players from the game and keeping those who love shiny pixels earned through bruteforcing RNG with loads of $$$.

    Sadly that's the way they intended it and I'm afraid noone can do anything about it, even in Korea. As much as paying real money for an enchant rune, which can still break if the scroll fails is disgusting, the only real thing we can do is be smart about it and use events and free gifts to our advantage. But since for them it has always worked to milk a few players why would they stop?

    Because, with all due respect, if they keep the current system then BDO steals their customers. The sad part is, more people are definitely playing BDO even tho BDO's combat system is so much worse than Vindictus. Just mindless spamming evades while attacking in PvE and whoever gets the first CC wins in 1v1 PvP as an example.

    All the Vindictus Devs would have to do is adapt BDO's enhancement system tbh or SOMETHING SIMILAR (Doesn't have to be the same exact blueprints), they could still profit. I mean if BDO is going to rip off of Cestus Karok with Giant's 2nd awakening: Iron Buster, devcat or whoever the dev is for this game may as well do the same.

    Pretty sad that a game with actual better combat is doing so much worse than a badly designed combat system like BDO.
    MochiSweet
  • Rank the characters/weapons by difficulty

    AimAndKill wrote: »
    Hurk is complex but I doubt that's what OP meant by most difficult. Anyways the same as what you said can be said for Bow kai in terms of maximizing DPS since hitting those hunter eye marks is damn near impossible in some bosses. The most difficult class to play though IMO is spear lann then Lynn then Arisha ...... Then easiest in terms of survival is probably Kai.

    I actually agree with the saying that just because something is "complex" that doesn't mean it can't be forgiving, if I might add. And I'm looking at something like D/D ele in GW2 back when sPvP was actually good.

    Hurk vs. Lann for example? I could mistime my dodge on Hurk and it will still proc impenetrable. That simple fact is an "advantage" where as if I don't react properly on with spear Lann where I try to use gliding fury when a non-blink smash happens, I will get chunked for a lot of damage. That whole mechanic makes Hurk more forgiving than Lann even tho Hurk is "hard to master" or "complex"

    EDIT: More importantly, I'm talking about if both Hurk and Lann DO NOT have trans. Lann becomes easy mode with trans but you have it every hour so there's that.

    Like a casual player doing Keaghan with Spear Lann or Hurk? He would do way better with Hurk. I'm sure mastering the game is pretty much a different story tho.
    Gewellirious
  • Muir most ridiculous boss in vindictus

    Zuzuk wrote: »
    what fix? you know you can knock him off w/o getting his hp to 1 right >_>?
    even with the stupid fix for cry babies we gonna get, it wouldve still be shorter to just knock him off instead of dealing the additional dmg we gonna need for the extra bars we now gotta take care off lol

    a7fa637bd05141ad216c93c97c65ecfb2d4d290ef2ccf62ea8048fa64beec09d.jpg


    That's not the counter argument to desync, but if reading comprehension is going to be hard then there's no point in replying to people like you. Once again, mechanics isn't the problem, it's not hard to dodge muir and not fall off. The problem is when he's facing a certain direction where HE CAN FALL OF but he's actually facing a DIFFERENT direction and makes it so that he doesn't fall off making the fight A LOT LONGER than it should take.
    Gewellirious