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Rank the characters/weapons by difficulty
I was curious about the difficulty of each weapon when ranked on eachother.
Comments
Greatsword Hurk has the hardest playstyle requiring constant multiple inputs going forward and backwards to maintain optimal distance to hit with the back-end of your smashes.
The speed of mixing up between the two attacks and the technical knowledge required to time these attacks against the boss' own attacks as well as maintaining constant and optimal damage output means Greatsword Hurk is the hardest to play.
If you don't think so then you have obviously never played Greatsword Hurk at an endgame level, you have no idea what you are talking about, and/or you're naturally a god at Greatsword Hurk and that kind of multi-directional, multi-pathing, multi-timing attack pattern comes to you more naturally than playing Scythe Evie (dodge when attacked, 3rd or 4th smash in when you can and trigger, that's all her gameplay requires).
If you doubt me you can show me a solo requiring more accurate multiple inputs and more timing than this while maintaining constant attack pressure against the boss.
Fiona gets a lot of flak for being "brain dead", but you can only ever see the 30+% S3 Fionas once in a blue moon despite there being plenty of Fionas.
Even that example of Scythe being just dodge and smash 3/4 is a gross over simplification. That's just like saying "Hurk is just dodge R dodge RR" that we've all heard too much by now.
I've made that argument multiple times before. You can still find topics where I argue that exact point in the old forums.
Thanks.
I wouldn't outdps so many better-geared-than-me Scythes if the only thing she does is shift RR + 3/4th smashes. That's exactly like I would say "Hurk is shift R".
Funny considering PRE doesn't have combo bonus as well and I'm still ahead most of the times, or slightly behind/equal deeps than +13s +. (except some Yohaad yesterday but I played bad, oh well f*ck this boss either)
Personally, I don't really see any weapons to be genuinely difficult to play - just that some are difficult to maximize.
Hardest Overall?
Hardest to maximize dps with?
Hardest to master?
Hardest to AP max?
Kind of generalizing what would be called "hardest character" considering that everything is dependent on the player.
Bow Kai < Chain Vella < Sword Vella < Fiona < Karok < XGun < Sword Lann < Evie < Hurk = Spear Lann = Sylas = Delia = Arisha < Lynn
Skill Ceiling:
Sword Vella < Chain Vella < Delia < Karok < Scythe Evie < Staff Evie < Sword Lann < Sylas < Kai < Spear Lann < Fiona < Hurk = Arisha = Lynn
Sandbag bosses are a joke, they don't really count.
hey isn't it about that time again when you declare you're quitting? Should be like 9th now.
Anyway this game is full RNG and everyone with +13 and above doesn't deserve their weapon and every raid i can't do IS ALL ABOUT STATS AND GEAR AND THE PEOPLE WHO DISLIKE ME I CAN DESTROY YOU ANYTIME I WANTTTTTT.
:^)
Anyway, pretty sure you are one of those that is still mad salty about some random server (that I owned btw) + doesn't even play this game anymore. (or is bad at it anyway)
No need to go any further in terms of wasting my time.
A lot of people propose the argument, "You have a +15 and I beat you with a +10, so I deserve to have that more than you do." True that in most cases no one ever really "earns" their +15s, but if someone's going around doing insanely well with a +10 as a difficult character like Spear Lann, I can see why one might say he deserves something higher than RNG is letting him get.
It's about being the same character btw.
I actually agree with the saying that just because something is "complex" that doesn't mean it can't be forgiving, if I might add. And I'm looking at something like D/D ele in GW2 back when sPvP was actually good.
Hurk vs. Lann for example? I could mistime my dodge on Hurk and it will still proc impenetrable. That simple fact is an "advantage" where as if I don't react properly on with spear Lann where I try to use gliding fury when a non-blink smash happens, I will get chunked for a lot of damage. That whole mechanic makes Hurk more forgiving than Lann even tho Hurk is "hard to master" or "complex"
EDIT: More importantly, I'm talking about if both Hurk and Lann DO NOT have trans. Lann becomes easy mode with trans but you have it every hour so there's that.
Like a casual player doing Keaghan with Spear Lann or Hurk? He would do way better with Hurk. I'm sure mastering the game is pretty much a different story tho.
This Solo is showing that, most likly the best kai on vindictus