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JessGame

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JessGame
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  • To all the always complaining people

    elcausa wrote: »
    JessGame wrote: »
    Hopefully they could maybe revise the numbers indeed after a certain period if really necessary but if it comes down to it...If you were to get outdamaged by a less skilled player due to stats,it wouldn't matter much i think.As of right now,skilled players from certain classess can beat me with a+11 in certain raids due to hit box and additional damage technicalities.I don't mind much thoe.



    This is the only thing I don't like about rise, the additional damage rework, and is the change that kills the game for me, as of right now even if you don't have a +15 you can still do well even beat or come close to people with 15, even more if is a wallet warrior, after rise the gap is so great is not even a competition anymore even a wallet warrior playing the game for a week with a +15 or more would outdps a veteran playing for 5 by a large margin. no point in trying to get good at the game since you can drop large amounts of cash, turn it into gold buy high enhanced gear win over anyone without a +15, only a good player with a +15 would be able to beat them. TLDR if you have a lvl90 +15 and enhance armor to +10 or over or have the gold/cash to buy some you're good if not sucks to be you

    Ya i understand that.i know as well they might add an extra reward for top place in damage.I just try to not be competitive to that extant and enjoy the game and simply play the best with what i have.I do understand that some don't like to get outdamaged by less skiled players,but in the end if they beat you due to stats as i said,it doesn't mean much,it could annoy you i understand but it still doesn't make him better than you if that makes sense?

    I had my shares of Nilf run where id get outclass by 12% due to attack uncap,but it didnt bother me enough to not want to play.Your point stands thoe,i think people will have split feels about that,so i guess to make things fair they should probably tone down the add damage at some point.

    If it comes to a point where we'd need a+17 to clear a raid at all wich i highly doubt,than ill be on your side 100%

    Japeto
  • To all the always complaining people

    Atherion wrote: »
    There are a ton of good changes coming with Rise, but I think that some people might be underestimating the changes to enhancement and additional damage.

    Currently, a +12 vs +15 is only a difference of 180 additional damage (~1125k atk unaffected by balance or attack caps). After Rise, the difference becomes 1500 ad from 12 to 15 (1500 ad or roughly 9375 atk unaffected by bal or caps). So not factoring anything else you gain from those 3 enhancements such as speed or atk while not considering enhancement from armor, you are almost doubling a character's damage output from those 3 enhances.

    Throw in the fact that the gains in additional damage grows even larger the higher you enhance your weapon means the power creep just got real. What does this mean for players? Grinding for sufficient additional damage is gonna take priority over everything else as it will offer the better returns than any other stat in the game. And the gaps between high and low enhanced items just got wider than the fkin pacific which leads to issues for future content.

    How will new dungeons and raids cater to people whose characters perform so drastically even when played at the same level? Just an example, Neam had her hp tripled after Rise although Neit's phases are unchanged. People with +15 weapons and +10 armor will probably not feel much of a difference against Neam as they will essentially do the same dmg to her as they do now, but those without the luxury or luck of high enhanced gears are going to run into problems if there aren't people with sufficient ad to make the run a faceroll.

    It's like the devs took the worst part of this game (enhancement) and made it even more necessary than it already is. What's gonna stop them from releasing a raid with 50k def and such a high hp pool that only people with sufficient additional damage can clear?

    Well at least you bring an explanation to your disapointement.Some of the changes **could** cause some imbalance indeed.I saw a Sylas video where the healing ratio is almost equal if not superior to a Succubus Fang,because of his additional damage.An Hurk would indeed be disadvantaged since his healing caps:
    (3:14/Sould Drain skill/3,5% back for 30 seconds)(3800 HP back from 2 combos/a little too conveniant.And it's not biased because i main Sylas)



    There is another example.Sylas uses a lot of normal hits to build his combos,so the additional damage formula for normal hits won't affect him the same way than it would for another character.However Sylas currently has no bonus from additional damage on his shards damage,wich is a big part of his overall damage on top of a very edgy stamina system.

    Without seeing any video,there could be some odd features such as the usage of thousand needles wich is extremely fast.Probably many more consequences that we havn't been used to.

    Hopefully they could maybe revise the numbers indeed after a certain period if really necessary but if it comes down to it...If you were to get outdamaged by a less skilled player due to stats,it wouldn't matter much i think.As of right now,skilled players from certain classess can beat me with a+11 in certain raids due to hit box and additional damage technicalities.I don't mind much thoe.

    I really don't mind the +20 addition,with time they might want to relax the additional damage formula thoe,we will see.From some tests,additional damage and speed at a certain point would beat stats such has balance...It could indeed turn out to be exagerated,it could turn out to be a fun change that brings more possibilities in term of gearing,we will see.
    Japeto
  • To all the always complaining people

    SAX wrote: »
    Guys i know most of you cant be happy without complaining but face reality, all of rise updates are good(yeah even the +20), here is a list of my thoughts:

    -Better optimization:check
    -Removing a mechanic(reflect damage) that ''rewards'' you for being hit(AKA being bad):check
    -FREE!! 1 page of perm shared storage(probably per character):Check!
    -Being max level and be able to do more damage to a woodman than what you do to neamhain:Check
    -More drops for carrying people(even when solo):check
    -Being able to be on trans mode all the way through a S3 mission(or ortel if you like):Check
    -Being able to enhance past +15 so i can go fast:Check
    -Etc, Etc, Etc:Check

    I could go on but would be too much of a text wall.Also to all those people not liking the +20, guys that is just more OPTIONAL ENDGAME stuff to do if you don't like it don't do it its not like you cant solo all S3 raids with a +10 weapon which would be easier to make.
    The only really stuff i don't like about this update is not and update per see since is content removal which is the removal of gauntlet and laby, i would highly prefer they increased the rewards instead of removing them but since is stuff people is not doing anyway i guess it doesn't matter

    Im glad that you are appreciative of new changes.I im looking foward to most of the changes,especially the 100% scroll system and the fact that they are reducing non-useful item drops and upgrading the amount of mats/orbs we get in Season 3,it was pretty low indeed.

    I have some friends who where disapointed in the nerf of season 2,but next thing you know,we will have hero mode now...

    It feels funny that we get +20 system just right after i get my 1st +15,but i can live with that.

    Japeto
  • Vindictus "RISE" Update Patch Notes Translation

    JessGame wrote: »
    So there will still be season 2 and earlier battles for our level?Im seeing Hero Iset:



    Will they still drop rank 7 scrolls?

    Wow, her hero mode damage is so low, Rip hype for hero malina

    I agree with you that her damage seems not that high,but it might have to do with the player's gear or somthing else.I just saw this video,Muirs damage seems respectable and he does feel faster:

    Anthonytonyboy
  • Sylas Gold Medal runs/Solos/Ect

    Cloyan 3:24

    Will definitely remake this one.It could be around 3:00 clear.Been using a wireless mouse and it keeps disconecting.Will use a regular one from now on.

    One thing that i observed is that wether i had a+10/+12 or now a +15 weapon,the shard damage(yellow numbers)fluctuate between the same values.About 1200 to 2800 damage regardless of if you have a +10 weapon or +15.So it's either the shards are considerated as normal hits wich would be surprising or for some reason they didnt apply the additional damage to them.It's kind of a shame since the shards represent a good part of Sylas overall damage and other classes have all of their smashes affected by additional damage.

    For the speed that i have gained,well i went from 72 to 95 now.It's a good feel if i may say,however the differance that it brings in term of damage output is not *much* to be honest.I seem to be able to fit *about* the same amount of combos especially if i use Spirit Rend and also at some point being more aggressive leads me sometime to having to stall and regain stamina.

    For these reasons,this character could probably use some re-tweaks.It's a strong character,but in comparison he could use some more conveniant features.



    KenshinX