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The following is Lann's official backstory translated by Claudy from Korean. I do not take any credit for it.
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“How about it? It should be perfect to use as a slave.”
The man searched as the father held him out.
Two arms, two legs. After searching the child briefly, the man dropped a gold coin into the father’s hand.
“Is this all?”
“Girl, two. Boy, one.”
“… It would’ve been better if it were a girl.”
The father’s final words spun around the child’s ear.
The child was now barely 11.
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It was said that the child’s father was once a famous gladiator.
Meeting the child’s mother was also around at that time.
But after losing a leg, the father lost himself in the life of alcohol
And after the mother left, he even found himself gambling.
Yet, the child always thought that by hanging on for a little bit longer, everything would go back to the way it was.
It only hurts for a moment right now..
It’ll be okay when the pain heals…
The child continued to believe that even until the father sold his treasured gladiator sword.
And finally today,
The father sold the child.
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The man dragged the child into a corner of a room.
There were other kids there, and what appeared to be stolen goods were carelessly stacked in another.
Immediately, a familiar item entered the gaze of the child. As if he popped, the child sprung and picked up the item.
It was the father’s sword.
Upon seeing the child’s behavior, the man smirked as if it was absurd.
His expression changed. Manners had to be corrected from the beginning.
As an aura of thirst for blood emanated from the man, the children around him cowered back.
But the child instinctively drew the sword and swung.
Caught by surprise, the man was unable to avoid the attack. Crimson blood dripped from his cheek.
“Bastard!?”
The man struck the child’s face with his fist.
The child fell before a scream could utter from his throat.
“Dammit…. But it’s the son of a gladiator.”
The man wiped the blood from his cheek.
A grin spread across his face as if he had a great idea.
“This kid, could make some money.”
Game for the nobles.
Combatants risk their lives and fight until the last man is standing. Gladiator competition.
There was no age restriction for those who wanted to apply for the competition.
But it was no use for a child to compete in the competition for adults
So a normal child would not apply.
Yet, when a parent needed the money, there were instances when a child was sold.
And, there was an unspoken agreement to trade them during a gladiator competition.
A form of offering was considered a show of decency during the competition.
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The one who grouped with the child was a man with a hair color of rye going by the name ‘Kaar.’
He had been sold as a slave from the north, across the sea.
And it was said that he had a son about the same age as the child.
Perhaps it was this reason, he liked the child.
And the child liked him.
Whenever he had the time, he would teach the child some of his swordsmanship.
However, the child’s maturing muscles were not ready to handle two swords freely.
Yet, the child ardently practiced his technique.
As he was learning the skills, it was as if he were being trained by his father at his home
And he could forget that he had to risk his life and fight.
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What would happen if an offering refused to be an offering.
Kaar and the child gradually gained popularity.
Their movements were in sync, as if father and son. The people liked them.
However, there were those who became gradually darkened to that notion.
The offerings were merely scapegoats, they weren’t meant to be heroes.
“If the snake that’s put in for fun is poisonous, fangs should be yanked.”
In secret, gold moved to and fro.
A face marked by a long scar swayed by the waving flame of the candle light.
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“What are you doing here?”
The child asked Kaar who had come outside alone.
“Huh? Ah, it’s nothing.”
Kaar’s eye shook.
But the child was oblivious. Rather, it was merely because of tomorrow’s competition.
Focused on that thought, he was also unable to notice the lurking shadow that disappeared under the dark column.
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Before the competition began,
The different look on Kaar’s usual appearance prompted the child to ask.
“Are you okay? Are you worried that it’s the finals?”
For a while, Kaar looked at the child and finally, spoke.
“Can you make a promise with me?”
Kaar handed a piece of paper to the child.
On it, someone’s address was written down.
“If you go here, my son will be there. His name is Lethita.”
“Lethita?”
“Yes. It means one who defeats the wind and solitude.”
Kaar paused for a moment before speaking again.
“Could you find my son after the competition? It would be nice if you could meet him and deliver my message.”
“I promise.”
“Yes. Thanks.”
Kaar patted the child’s head and smiled.
The child liked that smile and beamed as well.
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The competition was set as 2 person 2 group match.
The opposing team attacked with ferocity immediately when the match began.
Although the child had become faster with previous experiences
To face off adults, especially for finals, was grueling.
The child barely parried the sword coming to his side and looked toward Kaar.
Had it been a usual fight, Kaar would have unleashed a powerful attack and acted as a firm shield behind the child.
But something was wrong.
Kaar was looking at the child with a grin.
The swords held in both hands were feebly aimed towards the ground.
Then, the edge of the enemy’s sword drew a white line across his back.
“Ajussi!!!” (Mister basically)
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Greetings,
I participated in
Loading Banner Design Contest 2016 (EU) back in the time, which resulted in creating short generic tips for all raids in Season 3. To ensure my work does
… (more)not go for nothing, I would like to share them with You. Up-vote is appreciated if You find it useful.
Notes:
• I tried avoiding spoiling the story as much as possible.
• Tips are ordered in story order.
• Open up spoiler tag for the content, or click on season-header for entire album.
• Click on image for full-resolution version.
• Some terms may come from old EU translation.
• Newer in-game content might be added in future.
Season 3 - full album
Paradise of Oblivion: Prologue
Paradise of Oblivion - Episode 1: Path of the Hero (Ben Chenner Entrance)
Paradise of Oblivion - Episode 2: A Mountain of Ash (Ben Chenner Trailhead)
Paradise of Oblivion - Episode 3: Shadow and Light (Ben Chenner Slopes)
Paradise of Oblivion - Episode 4: Crossroads of Ruin (Ben Chenner Summit)
Paradise Crossing - Episode 1 (5): Third Disciple (Lochlann Plains)
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Greetings,
I participated in
Loading Banner Design Contest 2016 (EU) back in the time, which resulted in creating short generic tips for all raids in Season 2. To ensure my work does
… (more)not go for nothing, I would like to share them with You. Up-vote is appreciated if You find it useful.
Notes:
• I tried avoiding spoiling the story as much as possible.
• Tips are ordered in story order.
• Open up spoiler tag for the content, or click on season-header for entire album.
• Click on image for full-resolution version.
Season 2 - full album
Episode 1: Coffer Chaser (Crescent Moon Island & Ship Graveyard)
Episode 2: Twilight Desert
Episode 3: Missing Each Other (Misty Summit)
Episode 4: Paradise of Nonbelievers (Annwyn)
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For last few days I have been doing research on transformation changes that were introduced with December 2016 update in Korea. Here's what I have learned from various sources:
… (more)Brief summary of most significant changes:
- You will be able to transform more often, because transformation is now "charge"/"ammunition" based (can stack up to 3 transformation charges, but still limited to once per battle). Charges still refills with time.
- Abilities have significantly changed and moved to Path tab in Skills window. Auras, MAX HP, ATK/DEF and HP regeneration abilities has been removed. New abilities allow transformation to last longer and increase ATK CAP limit.
- There are no more transformation levels - they are replaced with TP, which works like AP. Your path levels will be transferred into TP, and You will be able to reassign them. You can max out every ability with a total of 80 000 TP. Presumably 1 EXP = 1 TP (1 level = 2000 TP).
- Other abilities are either unchanged or have slightly modified values. The stamina recovery ability in 2nd transformation recovers 60 stamina every 5 seconds when maxed. SP gain modifier ability seems to be weakened, since it probably gains +50% now instead of +90%, not to mention there's no additional ability with same functionality in 2nd transformation.
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More into details:
Overall concept:
- Transformation does not have it's own levels any more. The progression You have made so far has been translated into TP (Transformation Points).
- Presumable 1 transformation EXP = 1 TP, which calculates to 2000 TP per level (80 000 TP on 40 level). Here's why I think so.
- Transformation abilities has been moved to Path tab in Skills window.
- The abilities are unlockable and upgradeable like normal skills, they just require TP instead.
- Obtaining TP works about the same as transformation experience previously on.
- Transformation is no longer available again at the beginning of new hour. Instead, with time points are generated, 100 of which are required to use transformation. You can have up to 300 points.
- Seemingly 1 point regenerates every minute.
- You can have up to 80 000 TP, which is enough to max every transformation ability.
- I don't know what happened to base stats provided by transformations, if anything.
Transformation abilities
- Aura abilities have been removed (certain amount of SP to every party member every moment for Paladin, certain amount of maximum stamina to every party member every moment for Dark Knight).
- Apparently the +300~900 STR/AGI/WIL/INT abilities have been removed.
- Apparently the +MAX HP abilities have been removed.
- Apparently the +ATK/DEF abilities have been removed. There's nothing that uses their icon.
- Apparently the HP regeneration ability has been removed. There's nothing that uses it's icon.
- New ability has been added, that uses old aura icon. It's located in second transformation and increases "Remove ATT limit" by 1800 on maximum level.
- New abilities has been added to increase transformation duration. They use the "Potential" and "Destiny" icons (+300~900 stats). There's one of them per transformation forms, each increasing the duration for this particular transformation only by 30 seconds when maxed.
- In addition to that, there's another ability that increases transformation duration on both forms when killing units. It grants extra 5 seconds of duration when maxed, but still cannot exceed some duration limit. HP icon (crow for DK, eagle/whatever for Pal) has been used for it.
- Fatigue ability (obtained SP modifier) has been modified. The tooltip displays "150%", so it's probably 150% (as in +50%) modifier. Assuming it's right, in an example You will get 15 SP instead of 10. Icon unchanged (shuriken for DK, eagle/pigeon/other bird for Pal)
- Stamina ability now grands 60 stamina every 5 seconds when maxed, instead of 8 per 5.
- Resistance to attacks (as in flinching) ability is unchanged - still grants +95% on maximum.
- Amount of projectiles ability (Firestorm & Divine Punishement) seems unchanged.
- Special ability on 2nd form (Fissure & Convinction) seems unchanged.
- Special ability improvement seems unchanged.
- I don't know what changes, if any, where made to the projectile ability (Steal & Grasp).
Note: These values has been taken from Dark Knight, but they are most likely the same for Paladin.
Compiled a list of the skills and points needed to max:

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This is all what I managed to gather. I don't know if 2nd transformation form still requires 10 AP or uses TP instead. Guess what's important is already mentioned above. I don't know if Paladin abilities are identical, but they are likely to be, so the only differences would be visuals, projectiles and special ability, unless there are stats differences applied to the transformation itself, which I don't know.
I would appreciate up-votes if You found this useful, probably so do everyone else who spends a bit of time trying to share wide amount of information, possibly well-presented.
Source highlights:
Note: I don't take any responsibility for possible threats that may lie within the source links. (less)










and 13 others.