[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.

Bounty

About

Username
Bounty
Joined
Visits
89
Last Active
Roles
Member
Points
1,140
Badges
10
Posts
50
  • Rise: Revolution Preview

    JamesGross wrote: »
    What's so bad about being screwed endlessly by terrible rng and paywalls, guys?

    I know right? Seriously.

    oh me gawg you are so smart in editing someone's original post.

    If you aren't happy just freaking quit. So you're expecting them to make +15-+20 at chance of 70% just so you can be happy? Get the F* outta here. I bet you pay little to nothing to contribute to keep this game alive, yet expects so much out of it (WITHOUT Paying).

    Let's say everyone gets rare drops every single run and everyone gets +20, what do you think it will do to the market?... Freaking peasants.

    you know the problem with telling people to quit is eventually there will be no one left that they will be forced to shut the game no different than what happened to DFO with all the mistakes they made running that game. That is what happens. There will always be crap. The point is people can only take so much crap and then it affects there business. As it stands, there are too few people spending NX, karma, etc. that they think this is for the better.

    The Korean base has already spoken about a lot of the changes. A game can only endure so much.
    daws360cyreus
  • To all the always complaining people

    Question2 wrote: »
    The last I heard from my friend who can read korean is that s3 raid bosses got buffed to 7.7m hp. I highly doubt they were given a 25% hp reduction from 5m hp. Maybe it was increased to 7.7 then reduced by 25%?

    My main issues with RISE :

    -All lower level mats become useless because derpcat was too lazy to write a script to convert them into the newer versions

    -s1/s2 raids wont give seals anymore, makes it much harder to get seals, especially for new players, removes any reason to do them except for story/expertise farming. Trying to get parties to do drags or whatever now will be near impossible since they wont give seals anymore.

    -s3 boss hp inflation

    -Lame gimmicks to sell more runes (removal of double booming, +10 armor is a necessity now, etc)

    -Everyone who has already claimed their level 90 character reward is screwed, this mainly affects newbies using the free level 90 gear while they try to get level 90 OJ gear now. They basically will not be able to do ANY damage in s3 raids afterwards.

    -Removal of certain aspects of the game (lab, gauntlets, etc) so you can never get titles/sets from them unless you farmed them before

    This update is going to seriously **** up the game then from a 4 player raid perspective to making other raids obsolete - like they weren't already.

    There are so many issues with this game currently that 4/5 of the content is just unplayable and we're going to make the gap of getting into the game even worse versus the changes that are good for the game.

    I'm surprised their trying to bump this up so soon when the reality is the devs should have done a cost/benefit analysis based off how it impacts the game.

    I think we're going to see a lot of boats kicking players out once again and the pleasure of doing 8 mans will be lost.
    daws360arkaine757PixelPantsu