[NEW MERCENARIES] Please note that all new forum users have to be approved before posting. This process can take up to 24 hours, and we appreciate your patience.
Anyway, I agree with Prototypemind that the inherent difficulty (the game-play mechanics) of the game has never actually been a real problem. It is the added difficulty of how the developers handle bugs, player stats, boss stats, and rewards. Lavasat was such a dreaded raid because of the gear that was required even to "qualify" for success prior to Season 3, combined with the gimmicky chain-hooking, and lack of additional phases that made the boss uninteresting. Practice Mode was even provided so that players could actually learn the raids, although they should have been set up like Ein Lacher with the quick retry.
I expected 90% of the update to still be full of beneficial or quality changes despite the shadow of the enhancement changes. However, now that I've seen exactly what they've done in detail, almost all of the changes have some sort of let down. The best feedback I can come up with is that they simply over-extended and did too much. A fine example that I can talk about in detail is crafting changes.
Good news is that a lot of things can be crafted with fewer materials and by using standardized materials. Furthermore, all NPC equipment recipes and purchasable vendor items have been added to respective talents. For example, Quisia can now be crafted by Expertise, but it can no longer be purchased at Turhan's. Lorica has also been added to Armorsmithing, so the title associated with it is still obtainable and even easier to obtain. Since NPCs can no longer craft items for characters, Expertise is now more relevant and even more so now that previously uncraftable accessories like Emerald Belt, Erg Core Brooch, and even Fugitive Brooch have been added to Goldsmithing. However, it seems like overkill when it is so easy it is to obtain the items in ex-raids already.
Target Earth
Pretty sure this was the first game that actually threw me into a war zone environment. Hmmm...doesn't quite sound the same without the exploding rockets in the background.
A simple "Uninstall" would suffice, and save yourself further embarrassment.
No. That's a horrible idea. You should perform the proper ritual of quitting:
1) Announce your leaving with a thread. This will serve as your resignation letter as a mercenary and a hero.
2) Plan a give away to erase temptations of returning and to pass on your tools of legacy to the heroes who will continue on in your stead.
3) Have an in-game celebration for your characters, your time spent in Vindictus, the people you've met along the way, and a closing chapter in your life.