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What you like/dislike at rise Vindictus?
What you want back from old Vindictus?share your thoughts and complaints here
Comments
Best answer ever .Anyway I heard some news nexon might be selling https://www.reuters.com/article/us-nexon-sale/nexon-founder-to-sell-controlling-stake-in-gaming-companys-holding-firm-korea-economic-daily-idUSKCN1OX010 There is hope for this game.
oath of honours
difficulty options
jump
8 man raids
old malina
" I " instead of " i " LOL .... someone White purple Evie didn't do his homework
the ridiculous jump in power of +16 and above
the even more unfair enhance rates
one shotting early s1 zones (general dumbing down of content)
The qol was nice tho
Old s1 and s2 raids with all of their respective titles.
Cool game modes like labyrinth and gauntlet.
Difficulty options, or at least a proper hero mode for all s1 and s2 battles.
Combo bonus.
And lastly but most importantly, non-RNG glides for Lann.
I miss that too tbh,so many things nexon changed thinking making stuff easier is the way,oh boy how wrong they we're,made game worse
I think they just sh**ted on the old vindictus community with the rise update and hoped to bring new people in,which failed miserably.
Pretty much everything else is strictly better now imo.
Titan/Glas/Elchulus with ballista roles, Lionotus (best one imo), Kraken, Irukul, Thor with chainhook breakoff
AOE-ring attack from every new bosses is cheap and lazy....
I don't like the new reliance on additional damage, removal of s1 and s2 raid mechanics, removal of certain gear from crafting lists, removal of ore veins and luminaries from s2 and early s3 story battles, changes to break off loot, the 5 cap on normal Battle Quests, and the conversion to 4-man raids.
If we're including changes that came after the Rise Update then I do not like the change to end game gear where only orange mats exist, we more or less went back to pre-90 gear sets with this change. I do however like that Guild Points are now automatically collected upon task completion, shared crafting expertise, and dura pot and soap changes.
2. Bringing back jump would be cool ...
3. (Optional) Make Sword Lann great again! xd
- Jump (useless for DPS but was fun)
- XE Move (most people say that this was broken, but for me it was another way to rewarding your dodging skills)
- Difficulty settings and more experience based on ranking (was cool to aim for an SSS while leveling chars)
As a Lann I feel like I only play Vindictus on redemeers, because in all the other raids I have to tank in order to be 1º dps. I never tanked pre Rise nor need the feel to since combo counter was better, and also there was no damage to boss cores.
- Enchant scroll fragments so we can make 100% scrolls
- Enhancement and enchant rune fragments
- Failstack feature for enhancing
Dislikes:
- Lowered enhance rates at +13 and above
- Additional damage is too broken
- No animation for potions leading to face tanking
- Extra cores leading to people don't ress party members or do mechanics (dulla bomb etc...)
- No more 8 man raids
- No more "true" hero modes where bosses have faster animations
- Oath of honor
- Pre season 3 content can be largely facerolled
Not related to rise but also I miss the XE Combo system and XE move like others have mentioned.