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Player count is abysmal. Port over to console.
We are lucky to break 300 players every month, and like 60% of it is bots. In it prime this game was getting 10 times that amount. Black desert ported to console and saw a huge improvement in it's player population. It's time for vindy to expand it's player base.
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Also, don't take steam statistics for granted, as not everyone starts the game with steam.
Most people I know, from asking just recently because a friend from vindi who I added on steam said it was "odd" I start the game through steam, don't start the game through steam. It's just anecdotal evidence I know, but I then asked some friends and my guildies and only one other person used steam so there is that. But while steam numbers may not tell the whole story, in truth the game's pop still couldn't be what it once was or we wouldn't have had a server merge right? The game would probably need to have a lot of bugs addressed moving to consoles and I don't know if Nexon has the commitment for that considering all the optimization problems we still have on PC. I think they should have ported in the last console generation frankly, the game is perfectly playable on a gamepad, heck I use one.
Btw, I don't know at what point Nexon threw their hands up and said "It's good enough as it is" but it's a shame they didn't make the effort to optimize the game and keep the engine updated. Apex Legends is running on the source engine and it looks as nice imo as most other modern titles. Not that I dopn't like the character models but imagine how much nicer the levels and characters could look had they made the effort. That in itself could have gone a long way towards recruitment and engagement.
Also to note with the original post, I and many MANY others I know just plain don't use the steam launcher. So as such, you should take the steam numbers with more than a grain of salt. This goes with any online game that has multiple ways to obtain/launch the game. If you were to believe only steam charts, then FFXIV only has 9,000 average players, and that is WAY too little considering how massive their actual playerbase is.
Yes this belongs in suggestion, I'm guessing if they make enough money in the game, they got one guy running it while they focus all their resources on newer titles, nexon mobile is growing fast I hope they also go console direction
I usually take Steam's number then double it and that would be my guess for NA's number more or less.
I'm sure we'll still see at least another year since the devs are still outputting content, which, I am surprised and appreciate. At this point, I think it is too late to see a port to console. As much as I would like it to be ported, there are still many issues with the pc version and it'll take a lot of effort with not much guaranteed rewards to port it now.
Leave it locked, game dies faster.
Lag excuse is BS, I'm a closed beta player and I've always played from overseas without issue.
Not necessarily. If you're playing solo, you usually wouldn't have issues. If you host a party, people over here in the states are likely to experience lag due to the quality of their connection to you as the host.
Yeah, that's what really did the game in. While there were a lot very good QoL changes, they really shot themselves in the foot when they randomly decided to nerf all content up to s3. It's one thing to try to cater to newer players, but they went about it the complete wrong way. There were already difficulty settings that made it easy to progress through the game (Literally an Easy mode just for that), on top of a training mode to help get you used to fighting the bosses. I don't understand how anyone could try to defend or justify that when the game basically gave you the the opportunity to get better. If they could just roll this one aspect back, I can almost guarantee that it would bring back most of the community. 8 Man raids aren't really necessary, unless everything got a "Hell" difficulty setting where it'd be semi-near impossible to do the raid. But killing the difficulty of the game to rush everyone to S3 just to milk more money out of the players (which is the real reason why Nexon concocted this idea) when that sharp spike in difficulty hits them wasn't the way to go about it.
Besides nexon can be worried that vindictus will do a law breakers and die with tons of funds sunk in
Same cases for other larger games. Expect they have a huge steam following to .
I don't expect the non steam players to boost vindictus overall numbers massively . Maybe 1k max players