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What's the reason for 4 player limits?
Forget the +20, lowered enhance chances and other rng nonsense - this has got the be worst change so far. Can't really be called a raid "party" anymore imo.
Did dogcat state somewhere why they've lowered the party size limit?
Kommentare
4 man raids it's probably the main issue, personally.
I've been using it, haven't crashed from it and my frames seem decent. Party members haven't complained.
ahahah cause no one will cary your big ass now right? i know what you mean
4 years ago most raids were basically myself and a friend or two doing 90% of the damage and the rest literally just leeching.
A year ago it was just myself and one other person doing 60% of the damage and the rest just leeching.
Why would it matter if it's 4 or 8 when you should be essentially soloing it anyway?
Because having more people in a party is subjectively fun. If you like small raid parties then have at it, but why should there be a restriction in the first place? Shouldn't it be up to the players whether they want 4 or 8?
Whales are wrong btw. The solution to DPS is not to remove players. The solution to DPS is to make Additional ATT high at start then decrease it exponentially each upgrade instead of increase it. That way whales will still do same damage but non-whales can contribute a lot more.
But that will discourage people from buying runes, we cant have that can we?
Now they are all complaining yet again, cuz it is not 8 people raids.
my ass is fine thank you !, what the point of having people in a guild now if what you can do is anything but neam ?
True, I do agree, I do miss having 8 people raids myself.
Shouldn't it also be up to players if we get +15 or +20 max enhance?
I guess not so why should 4 or 8 players in a raid be up to players at all either?