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Yagamin

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Yagamin
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  • My Attempt at a Vindictus Meme

    Cloakshire wrote: »
    The funny thing is, I got top dps as Kai doing that before.

    Bow is actually now stronger than pre-nerfed (initial released) Miri if you play him properly.

    I heard Kai was buffed to let him keep up with solo times... now he's way too OP in a party. If that is true, a solution is to make Kai's damage proportionate to his distance away from the boss.

    There's also the issue with rage in OS... there used to be this one +10 welfare gear bow that out damaged me (with 6900 AD) in OS... haven't seen him in this season yet though. (a meme can be made about this too)
    Icygoddess
  • Pet Vanguard: Special Abilities

    Rare Pets (Succubus, Iset, Lugh): Ancient Relic upon Grant Discovery+1
    Superior Gremlin: Antiquity Points+15
    Superior Wolf: -9% Mission Time
    Superior Chieftain (Gnoll): Expedition Points+12
    Superior Bear: EXP+20%
    Unobtainable at the moment: Upgrades Relic Box by 1 level for Grand Discoveries

    The same skill can stack if the amount it increases it by is different.
    e.g. Expedition Points+12 will only show up once on that character if you equip 2 Superior Chieftain on 1 character. But if you equip 1 Advanced Chieftain and 1 Superior Chieftain, both Expedition Points+8 and Expedition Points+12 will appear.
    lNIZMXJ.png

    so,
    the max antiquity you can get with a single mission is +30

    If you equip 1 Superior Gremlin and 1 Advanced Gremlin on each of the 3 Characters, max is theoretically +75. But there's only 1 Superior Gremlin available, so max is currently +45.

    Anyways, this is what I usually do.

    Sow6kNt.png

    100% chance to obtain 3
    YzhXyLj.png

    And in case anyone reading this thread still doesn't know about it.
    Rare relic box drop rates can be found at http://forums.vindictus.nexon.net/discussion/15286/drop-rates-of-rare-items-in-raids
    They are pretty bad.
    Returner9LoLoBootyBabyDaniSirRFIOmni88
  • An Overanalysis of Eira's Assets

    Elaborated on this:
    ** Chaos Warp cannot dodge his red shockwave if done too early as it deals continuous damage. Use it later/further away than usual.

    Added this:
    ** If you get bubbled and no one saves you, try landing on the boss if he is below you to survive. If you have Trans in your Quickslot, you can click it with your mouse to forcefully activate it and survive.

    ** Just keep in mind that you can currently potentially reach the cap of all Level 100 raids while equipping Level 95 Weapon and Armor.
    ** Also, upgrading Level 100 gear likely be much cheaper in the future as there will likely be Level 100 specific enhance runes and a reduction of required steels.

    ** This is because you have a bar for corruption which you will want to keep below 100% or you die.
    *** By the time she is at 1 bar, you will need to be above 40% or have your damage significantly reduced, which is why you move off white grass before that if you are at low %.

    Notable damage changes in about half a year:
    Entropic Rounds (RD) will have its range and speed buffed.
    Mana Phase will have its Stamina Regen buffed.
    Then I did some maths using these videos to get:
    https://youtube.com/watch?v=TUBu7uapAjg
    https://www.youtube.com/watch?v=-0T_yBDOhXM
    2nd (TabRRR) nerfed by 10%
    3rd (TabTabLR) nerfed by ?% (Assuming 5% for now)
    4th (TabTabRR) nerfed by 5%
    Gravity Rounds (RA) nerfed against bosses by 30%
    Phase Burst buffed by 10%
    Infinity Shot buffed by 5% for the first 7 hits and 10% for the last hit.
    Quantium Ruin buffed by 5% for the first 10 hits and 10% for the last hit.

    h4sO0HQ.png

    And a comparison looks like this:
    haEOveb.png
    SirRFIGenjichan
  • An Overanalysis of Eira's Assets

    More images.

    Added chart for individual L and R damage.

    Scaled attacks which do not crit to give a more accurate DPS ratio/multiplier. 1.95/((1.95+1)/2) = x1.322
    You end up with the same ratios as using the actual 50% Crit values instead of 100% Crit, but the calculations are simpler.

    Seperated optimal starting DPS combo (used on bosses which stay put for longer at the start) with regular starting DPS combo.

    Rearranged some content into appropriate sections.

    Mentioned QB in raids section, I still see to many newbies using the normal board.

    Bars for some SP attacks on the chart split to represent each hit.

    .
    NotMiul wrote: »
    Can I reference this in a guide?

    Yes, as long as you give credits where it's due if you mean the highly detailed parts.
    Caljinar
  • An Overanalysis of Eira's Assets

    Some parts which don't need to be found with Ctrl+F replaced with images to "increase" word limit.

    Added images. (have plans for some more when I have time)

    Added "* With the cooldown times in mind, if you know the raid will end before the next cooldown ends, so you only can use that SP move once more, save it for Entropic Rounds combo."
    Added "* Gravity Rounds will continue to inflict damage even if you die after putting it down."

    Added "* The best Weapon Skill is Graceful Weapon. With the cooldown also coinciding with Entropic Rounds. Together with Paw, you can use Quantum Ruin at the start before Entropic Rounds ends."
    However for this one, I'm still thinking if it is worth using Burdening Curse instead, so the boss stays in place during Gravity Rounds. It will annoy some of the other classes though.
    Caljinar