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Atherion

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Atherion
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  • Why don't you play hero mode?

    Hero mode stopped being hard the same week it came out since it s literally the same boss people had been running for years but with 3x more hp and faster animations.

    Also toss in the fact the devs didn't even change the kd values for the bosses to accommodate for massive changes in stats and character mechanics over the years making most parties overkill.

    So more along the lines of tedious, repetitive, and overall boring with little to no incentive to running. There is still some merit to the raids for those who likes soloing and perfecting a playstyle against a boss, but those who enjoyed doing that already did it around the time the raids were released.
    Lazut
  • [video] hurk crescent x3

    You get an additional hit if you ultimatum cancel your 2nd smash.

    john10
  • What was that

    Full Force, the skill from beating Neamhain 100 times.
    Order5Hoshinaki
  • Neamhain 101

    After 3 clears and tons of practice and so far, Hurk is proving to be quite impressive in terms of dealing dmg and staying alive thanks to the godly fix to his dodge.

    The only issue I've experienced so far is in the final phase where having Neamhain and Neim both attacking takes a toll on your hp even if you absorb all the hits. That and he isn't the greatest in dealing damage to Neim in p1 due to the lack of an effective aoe to hit more than 1 claw.

    As for the claws in Neim p1, they start off the colour gray and slowly turn green. I just focus on the gray ones as they eventually stop taking damage after turning a solid green.
    NoburoOrder5ZaytiatusDAOWAce
  • Kai's X gun kai rolls

    Linnard wrote: »
    heh heh I used to play spear lann 4 years ago before I quit after vella came out, so I know what it felt like to have no invulnerability and only .20 seconds of invulnerability. Those days were when playing as a spear lann meant you were either a phoenix feathers sinkhole, or had uber gear. Anyways, I would rather have only .43 sec and shorter delay between rolls than .63 sec and longer delay which makes trying to dodge combo attacks sometimes very iffy. That is how I feel about lann also. They buffed his iframes when really they should've just buffed his mobility by giving slip dash/roll more speed, or range, or shorter delay. This would be much better because lann's mobility is garbage, especially for a high-risk melee class, and my suggestion would reward skill with more mobility, and the farming grind would feel less of a chore.

    Hmm, how about allowing players to modify their invulnerability techniques by allowing them to balance out their iframes-mobility themselves within certain limits? It would allow for more gameplay variety, and would just be more fun in general. Kinda like how kai players individually have different preferred ranks for their Reload skill.

    Is this the actual linnard or that east imposter :0
    SwaggerrrrrrSylariusUrano